Critical Failure

Attack on the Slaughtered Calf Inn
Adventure 1

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Dal’s perspective of the first evening.

Dinner at a local tavern, meal was passable if somewhat ruined by the terrible singing of a rather attractive girl.

Dinner interrupted as a patron of the inn fell dead in front of me. Seeing a dagger embedded in the man’s neck I drew my sword and readied my guard. A crazy woman covered in blood charged me. Some magic lights and floating purple hand later the city guard burst in and engaged a masked man in combat.

Tried to grab the man for the guards to take in, damn slippery one. Escaped my grasp and was quickly disable by a mountain of a dragonkin who bathed him in acid. Don’t like working for free.


It was hard going back into that tavern – having to sell myself like some green faced girl trying to earn her living. I used to dance for nobles, the lords and ladies of the highest rank – until the accident changed everything. Now I’m left with little to offer but my name, and many of the courts don’t need a singer or any other form of musician, so I was turned away with the promise that I would be welcome at any moment – if I were to dance.

The matron of the Slaughtered Calf Inn was kind enough – her face is so familiar but her name escapes me. She could not hide her disappointment that I would not be dancing, but allowed me to sing nonetheless. I was foolish and asked that a song be chosen for me, and found myself having to sing about some pirate merchant whose name was difficult to rhyme. After the performance there was more applause than I was expecting. I know my voice still requires training but perhaps my enthusiasm and skill with the lyre were decent enough.

Shortly after my performance, the sweet girl who had given me the song to sing made her introductions – a pretty thing by the name of Fae. She showed all the signs of a small town girl in a bit over her head, her wide eyes and nervous smile a constant on her face. She seemed eager to please everyone around her and began serving several of the patrons seated nearby, far too kind to tell them that she didn’t actually work at the tavern.

It seemed like one minute Fae and I were conversing and then the next it was utter chaos. People screaming about guards being murdered, and of course that caused quite a bit of panic and shoving. Seeing the rather frightened look on Fae’s face caused me to grab her hand and drag her along with me as I searched for the source of some rather heated shouting. After making my way towards the noise I found an armored man with a sword yelling at a rather crazed looking woman who was also armored, but covered from head to toe in blood. I couldn’t tell what the argument was about but weapons were drawn so I tried to get control of the situation. I cast a magical hand forward between the two and seemed enough to cause them both to pause rather than continue to swing at each other.

A few chaotic minutes later, the city guard showed up to try and get some control of the situation. The man seemingly behind this all was pulled from thin air and began trying to escape. Thankfully the large dragonkin was able to stop the assassin before he could do anymore damage or get away. As the acid burned at the man he shouted something about the black masks and how they “won’t be stopped”. I do hope Fae isn’t too upset over all this, she seemed to be producing magic without seemingly having any control over it. This has definitely been one of the strangest evenings I have ever experienced.

Fae’s Journal

I’ve never kept a journal before. I guess I never felt the need. Nothing exciting ever happened back in Red Larch. I don’t think anyone would be interested in stories about daily chores and crumblecake. Or Jhandlatha and Peieyrie’s good-natured bickering behind the bar. Or father’s jokes that were never actually funny. Or anything at all about a life lived in a small town. It’s exactly why I always dreamed about leaving. I memorized every bard’s tale by heart until I knew it like the story was my own. And here I am, on my first big adventure … and I’m feeling homesick. Imagine that. It’s silly really. But I can’t go home.

Sometimes I want to be so mad at father for keeping the truth about my mother from me for so long. I agree that it was simpler when I still believed that she was just some beautiful elf that had loved us both very much and had passed away too young. But having some explanation for all the crazy things that have been happening lately, even if it’s not a pleasant one, is better than nothing. At least I won’t be breaking dishes anymore without knowing why … or almost burning the inn down. I know I need to learn to control it. That’s the whole reason I left and the reason I can’t go back. So what am I doing?

I should have just taken a deep breath and walked up those stone steps to the wizard academy. Instead I let myself get nervous and wandered into the nearest inn. And now … I’m probably in a bit over my head. It’s just that Waterdeep is nothing like Red Larch … it’s so much better. All the tall buildings – libraries and temples and shops selling everything you could possibly imagine. And the people! I’m pretty sure there are some races I didn’t even know existed. And they’re all just running around, not even knowing each other’s names, and living lives right next to each other without anyone knowing the details. In Red Larch you can’t pick an apple without the whole town knowing within ten minutes.

Even the inn was fantastic. I always thought the Swinging Sword was big because it was a lot larger than the Blackbutter Inn but boy was I wrong. Just the tavern room alone was nearly twice its size. And it was more packed than the Swinging Sword during Highharvestide! There was even a real stage for the bards to perform. I was so excited that, even though I knew I should really be going, I had to stay for at least one song. The beautiful bard on stage was even taken suggestions. I called out to hear my favorite pirate’s tales. I don’t think she knew the song though and I’m afraid I might have made her a bit nervous because she was … just a little off-key. But I cheered and clapped anyway and so did everyone else. Her name was Lorafine Feathermoon, doesn’t that even sound fancy? She was really nice and seemed to know a lot about the city, which she would. She was a bard after all and they travel everywhere. Of course, I ended up looking like a fool in front of her. Some guys at the table near us asked me for a round of drinks and without even a thought I was on my way to the bar. I grabbed a tray and ordered the drinks and it wasn’t until they asked me to pay for them that I realized that I didn’t work there. I guess old habits die hard. I was so embarrassed I just paid for them and dropped them off. But it’s okay, It was a nice thing to do and I’m sure they were happy about free drinks. Or at least they would have been if they had gotten to finish them because right about then is when things got very strange.

There was all this commotion and suddenly people were shouting and running for the door. You hear about things like this in stories but it’s a lot scarier in real life. Half of me wanted to run away too. I wasn’t even supposed to be there. But Lorafine grabbed my hand and headed for the thick of it. There was a woman covered in blood and another angry man and as the crowd began to clear there was no mistaking the fact that the people who hadn’t moved were dead. Now I don’t know if this is the sort of thing that happens in the city a lot but I’ve only seen one dead body my whole life and that was Old Mr. Hilliger and he’d died in his sleep after living a long, good life. These men didn’t look old at all … and there was quite a few of them just lying there in puddles of blood. I didn’t know what to do and there was all this yelling and accusations flying around and I started to get that feeling I usually get when strange things happen. My toes and fingertips start tingling, like when they’re about to fall asleep, except every part of me feels more awake and alive then I’d ever believe possible. I knew that it was coming and that I didn’t know how to control it.

The rest was just a blur. I know a few times I felt the tingling stop and all that energy surged through me. At one point it was so intense that I was afraid I might light this inn on fire too. I didn’t though and when all was said and done I found myself standing in the inn with a handful of strangers (and Lorafine). And this huge dragon man, who was a lot bigger than I had pictured in my head from the stories, thanked everyone for their bravery and their help and I wondered if everyone else was feeling as shocked by the recent events as I was or if this was just another day in the city. I know at least Lorafine and a handsome man standing with a rather drunk woman seemed more interested in receiving a reward than anything else. I thought for sure we would all be free to go and I tried to explain that I really needed to be leaving but the dragonborn and his colleague insisted that we go in for questioning. I don’t know what they could possibly expect me to say. Or if we’re in trouble … something tells me I won’t be making it to the wizard’s academy any time soon.


Appearances are such fickle things. One moment you’re a simple merchant minding his own business, the next you’re trying your best to not get blood all over a perfectly good identity.

The night started with a drink and a song. The wine had gone a little sour, but compared to the notes the singer tried to hit, it was nothing to complain about. I overheard a woman at the bar trying to get a job with the city guard. I have no love for the guard and typically avoid them, but I couldn’t resist a little meddling. There really didn’t seem to be a downside; a competent person gets hired on my suggestion and the guard likes me a little more; an incompetent person gets hired and the guard gets a little worse on average.

Unfortunately, the guard choose that moment to die of natural causes. Well, natural in the sense that a dagger through the throat will quite naturally kill you. The assassin who did it was good, gone before I had really seen him. Three people knew I was there. The guard wouldn’t know anything soon. The assassin wasn’t sticking around. The woman could maybe identify me, but most likely the dying man would cause my face to be lost in her memory. Time to go.

Disappearing in a crowd isn’t hard, most people will just look for the top of your head. I put a few bodies between us, bent my knees a little and hunched. Now the top of my head would not be where it was expected. Simple.

I started to the door and could feel the crowd begin to realize something was wrong. I should have just kept going. Maybe it was curiosity. Maybe it was knowing a person had seen my face and could possibly implicate me. Maybe it was the really drunk girl at the bar and the thought that the night might not be a total loss. Who can say? Certainly not the drunk girl. I may have underestimated her level of intoxication. I may also have to get a new shirt.

The guard arrived, which is never a welcome sight. I saw a chance to win their favor and lightly stabbed one of the assassins in the back. Backs make such nice targets. I was unavoidably involved now, but at least my opportunism might seem like heroism. They still want to question me. The day an interrogation reveals anything true about me will be the day I gladly walk to the noose.

Next: Witnesses

Adventure 2


Dal’s perspective of the events.

Taken in by the city guard to give my account of the events at the inn. Locked in a room with a group of idiots bickering. Sounds of a battle taking place outside prompted me into action. Broke down the door and engaged a group of poorly prepared combatants. Crazy woman battered me in the head with her shield, where the hell did she learn to fight.

Head of the city guard attacked the lot of us who had been brought in for questioning. A fan of fire later half of them were on the ground, hell of a way to go but I don’t have time to deal with them. Followed the dragonkin in pursuit of the wizard.

Dragonkin says the wizard was after something being kept in the dungeon, whatever it was is gone now. He escorts me and the mostly dead group of civilians to his grand fathers estate. Nice place, maybe I can find some work here, looks like he could pay well.

Out the window the city seems to be in a state of chaos, power struggle within the city? I’d say I need a home with more stability but the chaos of struggle helps keep me employed.

Fae’s Journal

Its morning now and I’m more tired than I’ve ever felt in my life.  It turns out that Lorafine’s off-key singing didn’t have anything to do with nerves.  I spent half the night just lying there, wide awake with my eyes closed, hoping she’d stop singing me to “sleep”.  I didn’t have the heart to tell her she was terrible and there was nothing lulling about her lullabies.  Apparently she used to be a famous dancer but hurt her hip a while back.   She missed being on stage too much though, so now she sings.  I’m sure she’ll get better … with some practice … maybe a lot of practice.  That’s really all beside the point however.
I still can’t quite believe the day I had.  After we left the inn the huge dragon man, whose name was Malgo, led us through the streets of Waterdeep.  I tried my best not to gawk – not that I think anyone has a doubt that I don’t belong here.  I’m swiftly learning just how small my little pond was and that the ocean is much bigger than I ever imagined.  So to distract myself I tried helping the woman who seemed to have had one too many drinks.  With all the crazy things that had happened so far it was sort of nice to do something that I was good at.  People got too drunk at the Swinging Sword all the time and she seemed to be sobering up a bit already, nothing that a soothing word and a piece of crumblecake couldn’t cure. 
It took nearly twenty minutes to reach the guard house and the whole time we never ran out of city to walk through.  I bet it would take half a day to walk from one side of Waterdeep to the other.  The guard house looked like a castle, huge stones stacked atop one another and a giant door, but Lorafine said there was a whole other building somewhere that was the actual Castle Waterdeep and that it was much bigger.  If someone had told me that back home I might had thought they were pulling my leg but at this point I’m willing to believe anything.  Plus, I don’t see any reason she would lie about that. 

They led us upstairs to a smaller room with a round table and started asking questions.  I don’t think that part went as well as they were hoping.  Everyone had something different to say and I could see Malgo getting frustrated and I was pretty sure he was not the sort of person you wanted to see angry so I tried to stay mostly quiet.  And then one of the guards came flying through the wall.  The stone wall.  He just crashed through it and the stone’s fell like building blocks  and his body lay limp like a dolls. 
Everyone started running out into the hall but I rushed to check on the fallen guard.  His breathing was shallow and there was blood everywhere and most of his body seemed to be sprawled out in ways only possible if the bones were broken.  I didn’t know what to do so I tried to give him some water and he swallowed once and then started choking.  I look around for help but everyone else was busy fighting off a slew of men in black masks.  When I turned back to the guard he choked again and then his chest was still.  I scrambled back from him and tried to convince myself that his death wasn’t my fault. I mean, I didn’t throw him through a stone wall. I still can’t shake the feeling though if it had been someone else there … maybe he’d still be alive. The heroes in the stories never just let people die.

The handsome man, Gregory, who always seems to do a lot of talking was hiding behind the overturned table. Which was exactly the sort of thing I wanted to do but I remembered Lorafine grabbing my hand back at the inn and realized if I ever wanted to be more than a barmaid from Red Larch then I had to be the one to choose to stand and fight. It was as though I had flipped a switch and suddenly I could feel energy prickling at my fingers and toes. I tried to direct it towards hurting the men in masks that had killed that guard and so many others. But I barely had a chance before the man who had been with Malgo, who had fought alongside us all at the inn suddenly turned. Fire shot out from his fingertips and there was nowhere to escape. It licked at my clothing and skin. I could feel the heat but my mind hadn’t caught up with what was happening yet. I felt myself crumpling to the ground and just as every nerve started screaming out in pain I slipped away.

Waking up wasn’t pleasant. The pain was unlike anything I’d experienced before and it was everything I could do to try and shut out the worst of it. Lorafine and the warrior woman, whose name I still hadn’t caught, were injured as well and the rest were gone. I stumbled to my unsteady feet and unsure what to do I followed after the other two woman. Walking down stairs when your body is screaming for rest is not a pleasant experience. We found the rest of the party in the basement where Malgo told us we were all in danger but they he knew of a path through the sewers and a place we could go to get help. I feel like if it had been any other time a trip through the sewers would have been unpleasant all on their own but I didn’t care anymore where we went or what it was like. I just knew I needed to stop. I kept telling myself, “One more step. One more step” over and over until finally there really was only one more step.

We emerged into the most beautiful home I’d ever seen. I was pretty sure that this had to be Castle Waterdeep, with elaborate chandeliers and silk curtains. But Malgo explained that it was his grandfathers house and Lorafine said Castle Waterdeep was much bigger and I decided I was too tired to care. There was a lot of talking that I only half heard before I was finally escorted upstairs to have people see to my wounds and to be ‘lulled’ to sleep by Lorafine’s singing.

And now it’s morning and I’m more tired than I’ve ever felt in my life. But I’m on an adventure. A real adventure. We’re about to leave for some magic store and there’s going to be disguises and secret missions … and I just keep thinking at some point everyone is going to realize that I have no idea what I’m doing and have no business being here but until then … who knows what will happen?

Words or Swords
Adventure 14

• Looked out over Skullport
• Discussed where to go/what to do
• Felt exposed so the party ducked into an alley
• In the alley two figures approached
• They attempted to rob the party at knife point
• Dal cut the head off of one assailant and then the party Magic missiled the other as he attempted to flee
• After they killed the thugs a Skull of Skullport attacked them
• The party fled!
• They were able to lose the Skull in the alleys and ended up exiting the alleyways near a tavern called the Missing Minotaur
• As they walked in the Tavern they watched as someone was stabbed, robbed, and then devoured. (The circle of life in Skullport)
• Inside the Inn the party took to Drinking (…as usual)

• Gregory joined a Tiefling and his friends that were celebrating at the bar
• The Tiefling buys Gregory a Drink then goes back to Celebrating
• Gregory buys the next round and start up chat with the Tiefling
• The Tiefling is celebrating his recent “promotion” in Skullport

• Dal and Fey go up to the end of the bar to get their own drinks
• A patron notices the Golden Goblin Champion Medallion around Dal’s neck and urges dal to “hand-wrestle” the dark skinned dwarf that has been crushin’ thumbs in the far corner of the room
• Dal, slightly inebriated, gives into Fey’s subtle prods at his bravado and decides he needs to “put the Dwarf in it’s place”
• Dal approaches the Dark dwarf and is surprised to learn it’s name, Linsi
• Fey Begins to develop a gambling problem (bet’s 20g on Dal)

• Laurafine, Runa and Lena approach the dark stranger sitting alone
• As they approach his eyes lock on Luarafine
• He recognizes her and complements her dancing
• He is a patron of the arts and loved Laurafine’s dancing “better than Lady Cerulean”
• They find out that he is an Assassin that spends him time in Waterdeep and Skullport
• Luarafine asks him about the missing girl
• They ask about a certain powerful wizard but don’t feel comfortable talking about it in public Lena excuses herself to go find the rest of the party
• The Assassin, Jessir… Leads Runa and Laurafine to a more private location upstairs
• Runa is reluctant, but around the staircase finds herself feeling attracted to Jessir
• They reach Jessir’s room and he leads them in

• Lena finds Gregory and tells him that she is worried about Laurafine’s behavior with the stranger
• He follows her upstairs and they begin trying to figure out which room they went into

• Dal and Linsi begin their hand-wrestling match
• One, two, three, four… I declare a thumb war
• Dal has a crushing victory over Linsi and in anger she flips the table and reaches to her sword belt
• Dal readies for battle but is surprised when linsi brandishes an ale mug instead of a sword
• She grabs him by the waist and leads him to the bar
• Fey collects on her bet and joins Dal and Linsi at the bar

• Upstairs…
• Jessir and Laurafine talk business
• Laurafine reveals that she would like to hire Jessir to kill Elich
• Jessir wonders what sort of payment they can offer for such a difficult mark
• Intoxicated with Jessirs looks Runa implies that she’d be willing to be part of the payment
• He thanks her for the offer, but insists that more practical payments would be required
• Laurafine offers up a chest full of gems that the party found in the dead Thieves house
• Jessir instead asks if the box’s key something that they would be willing to offer as payment
• Reluctantly Laurafine offers it up to him
• Why is the key so special?
• Jessir looks at them like they are crazy… This key will open almost any lock.

• Jessir gives Runa a seductive look
• Laurafine notices Runa’s face go somewhat blank
• Moments later Jessir is right on top of Laurafine
• She pushes him back and stabs her with a dagger
• Laurafine calls out for help

• Lena and Gregory run for the door
• Gregory attempts to pick the lock on the door and fails
• Lena and Gregory get in an argument over who should pick the lock

• Fey overhears someone matching Ander’s description asking around the tavern for Runa
• She covertly tries to reach out to him, but just confuses Anders
• Do you know where Runa is? I have been told she was seen heading into the Missing Minotaur

• Lena Messages Fey and Dal that they are urgently needed upstairs
• Fey tells Gregory and Anders what Runa and Laurafine may be in trouble upstairs and the three of them rush to join the rest of the party

• Dal receives a firm smack on his ass from Linsi as he heads away from the bar

• Gregory and Lena open the door
• Gregory battle rolls across the room to get behind Jessir and shoots him with a dart

• Lena shoots Jessir with a Magic Missile and Runa retaliates against Lena attacking her with her sword and then warning the rest of the party that any magical attacks on Jessir would be met with the sharp end of her blade
• The party continues to attack Jessir
• Jessir thinks about tuning into mist… (But didn’t)
• Jessir continues to attack Laurafine ignoring the other attackers claiming that “Only his target matters”

• Lena uses magic to force Runa to fall asleep as she tries to attack Fay who is shooting at Jessir from atop the bed

Using the Backdoor
Adventure 15

-Jessir is defeated

Ander’s Sunstone’s keyword ins Runa

The party Stays at the Bloody Bed sheet.

Anders tells the party his plan to recruit “Soldier 76” to go kill Podenkirk. He gives them two reasons, first podenkirk has items that could be helpful in defeating Elich. Two… F*CK that guy!

The party agrees and they head of to convince S76 to join up.

Soldier 76 agrees to join the party and tells them that he knows an unprotected secret passageway into Podenkirks mansion.

While 76 prepares the party heads to Skullports warf district to shop and look for a way to de-blue’ify Fay.

The party attempts to buy a potion or remove curse for Fay from an old wizard/owl. he sells it to them for the price of a ruby ring they looted from Oran’s house.

Fay drinks the potion but the Blue skin does not fade away.

The party Returns to Soldier 76’s house and they head off to the Golden Goblin’s passage way to Waterdeep proper.

The party check in with Hester via the iStone and is informed that there has been attack on the White Knight Headquarters by a crazed wizard claiming to be working for Lena’s contact at the Academy of magical arts.

Vostar has summoned them.

The party ignores the summons and heads out to kill Podenkirk

76 leads the party through the sewers where the Dal is almost eaten by a Gelatinous Cube and then a giant Albino Aligator.

They use their magical key (that the looted off of the dead body in Oran’s house) to open the magical lock protecting the secret entrance to podenkirk’s mansion.

The party sneaks through the house knocking out the kitchen staff and then takes a side staircase upstairs and then bypasses the guards that are guarding the main entryway and stair case.

The party catches Podenkirk off guard, but begins a dificult battle against the toughened brawler. 76 if nearly killed in the battle, but saved by Laurafine’s healing spells. After the party kills podenkirk, they strip the body of all belongings and search the room.

Once the sounds of battle have stopped the guards from outside begin calling out trying to see what Podenkirk wants them to do…


Seeking Truth
Adventure 16

The guards at podenkirks door shout for podenkirk to give them instruction.

After Hiding Podenkirks body the party decides to have Lena put on podenkirks belongings and assume his identity via magic.

The party opens the door and Lena in the guise of Podenkirk orders his guards to go out and catch attackers that fled out of his window.
There is some confusion as to what the rest of the people are doing in his room and what is going on, but Lena and Gregory convince them to do as they are told and obey orders. The two guards run off and a third person comes forward.

Torture… He asks Podenkirk if he would like him to help escort the unconscious ex-guard to be tortured for information. Lena tells him they she and these new peopel will handle it and Torture become suspicious. As they pass him he pulls down Runa’s cowl and attempts to alert Podenkirk (Lena) and the rest of the guards that there si still danger.

He openly attempts to attack he but the party quickly turns on him. He attempts to flee from the party running pack into Podenkirks room but Runa quickly catches him. He begs for mercy and attempts to offer what he knows in exchange for his life, but Runa ignores his pleas and kills him on the spot.

The party quickly makes there way back the way they came and leaves the house through the secret entrance back into the sewers. Form there they become a bit lost without 76’s assistance in navigating the labyrinth like sewers.

Lena removes the disguise, and returns Podenkirk’s items to Laurfine for safe keeping.

The Partys decides to just use what ever exit to the sewer they can find.

They exit a few blocks south of Podenkirk’s Mansion and get a room at the Salty Seal.

The Runa and Anders get their own room and the rest of the party splits boy and girls into two other rooms.

Lena Attempts to use a new spell she is learning on Fay, Remove Curse. She places her hand on her and concentrates deeply on the spell. Lena’s eyes roll back and the room goes cold…

Instantly Lena finds herself in darkness, this time in the darkness she sees Fay in front of her, Little Zee, and a woman on her Knees as Lena looks at her a blue stone begins orbiting her head and then the vision ends.

Also… Fay is no longer blue =)

Lena tells the party about the vision she had.

Everyone goes to sleep.

In the morning Runa wakes up to find Anders missing. Somewhat worried about being betrayed again she darts off into the other rooms to see if he is with everyone else.

Larafine realizes that the Bag of holding containing Podnkirk’s belonging has been taken. Lena confirms that it was most likely Anders that took it because she faintly remembers him coming into the room in the middle of the night.

Laurafine is pissed.

Runa is pissed.

Well everyone is pissed…

Laurafine threatens to kill Anders if she sees him again.

Runa decides to see if she can get her hands on him first. She seperates from the party, but agrees to take 76 to a proper healing facility so that the party can head out to meet up with Vostar.

The party Heads off to the White Knight Headquarters.

Security in the city has been raised and the anti-magic policies are in full force.

Upon arriving at the White Knight Headquarters Vostar is summoned and meets them in a room of from the main hall where he confronts them with somewhat accusatory questions regarding the murder of Podenkirk.

The party is fairly convincing and for the most part gets Vostar to believe that they were not responsible. He asks for there assistance in trying to figure out who is. HE also asks if they can try to get any information from his two prisoners, the crazed mage that attacked their headquarters and Andris Volante the headmaster of the Magic Academy, who the crazed wizard claims sent him to kill Vostar.

The party agrees on both accounts.

The start by interviewing Andris. They convince Vostar to wait outside of the room by telling them that his presence may discourage any helpful participation by those being questioned.

They party begins to question Andris. Andris simultaneously holds two conversations with the party one out loud and one telepathically with Lena.

He telepathically greets her and then tells her that dispel magic may be helpful with the other person they need to question. Lena also ask Andris about her recient visions.

He noticeably concentrates for a moment and the visions she had when attempting to dispell the blueness from Fey. Telepathically Andris tells Lena that “This is old magic” but that he does not know it’s purpose.

Deciding that they do not need to question Andris further they move on the to would be magic attacker.

He is being held in the same room that Runa was heald in and there seems to be the same sort of torture prepared and already used on this wizard.

Vostar informs the party that he has not deviated from his story but will not also tell him anything else.

The party once again convinces Vostar to leave them alone to question the prisoner and he agrees to wait outside the room.

The party questions the mage, and he tells them that Andris sent him to kill Vostar! The party test to see if there is magic on him and finds that there is. Lena uses her magic to remove any spells affecting him. After this she become groggy and confused. He claims to not know where he is or remember anything.

The party continues to question him and through a combination of triggering memories and convincing hime that they are his only chance at not being executed in the morning. he slowly reveals that he was actually working with Podenkirk.

That the last thing he remembered was being in a carriage. That Podenkirk became hostile with him, and they he attempted to defend himself by casting Mind Control on Podenkirk.. but he can only assume that somehow the spell was reflected back at him.

He tires to convince the party to remove his restraints so that he may escape (via magic) but the party refuses, believing that this is the magic user that forced Runa to torture herself.

They inform Vostar that the wizard is not working for Andris but is actually working for Podenkirk. The accusation rekindles Vostar’s mistrust of the party momentarily. But agrees that if Runa can be located and is willing to testify/identify this man as working for Podenkirk that would be enough to convince him of Andris’s innocence.

He again asks the party to help with investigating Podenkirks house agreeing to let them join his forces already at his mansion looking for clues.

They agree but tell him that they need to look into something first. Laurafine convinces him to give the party a degree of immunity to the guards and checkpoints in the city so that their assistance in protecting Waterdeep ins not hindered by his own forces. Vostar Agrees and entrust the party with a seal of the White Knights. A golden disk with their insignia on it that would tell any other white knights that they should be treated as allies.

I forget how the party learns that the Mansion form Lena’s vision is in the area surrounding the City of the Dead…___

The party heads off to Mekarth’s and Galxim’s

Galxim gambles with Fay for a sample of her wild magic. Fay wins in the gamble and gets to keep a bottled sample of her wild magic. This one is a ghostly version of a melody…

Galxim also gives the party a healing potion that magically refills each morning.

He also identifies the Dagger that Gregory looted off of Jessir (the vampire assassin)

At Mekarth’s the party runs into Malgo who has taken on the form of a human using some sort of magical mask that his grandfather has given him so that he may venture out of the house.

Malgo begs for the party to let him join them as he is bored and tired of being stuck up in the house without doing/fighting anything.

The party agrees and together they head off to find the mansion from Lena’s vision where the believe the leader of the thieves guild is being held.

After a short while of driving around the area where the mansion was supposed to be, Lena recognizes the house. Gregory sneaks into the house. He finds that someone is using the basement and the rest of the party follows his lead.

Down in the basement they find a robed woman chanting in a room with magical markings on the floor and walls. Gregory knocks the woman unconscious. he drags he back to the rest of the party and they tie her up. Gregory sneaks back down the hallway and comes to a larger rooms with branching hallways at the farside. Inside two men wearing matching sets of armor, Green with the symbol of an arc and three people above it. tending to various things in the room.

Gregory heads back to the rest of the party and tells them what he has seen.

They decide to disguise Lena as the old woman and see if she can get the other two to divulge information…

She takes the form of the woman and takes her place in the room with the magical markings.

she calls out for the other two men. After a short moment they come to her location.

They excitedly ask her what she wants and if she has found anything new.

Not sure what so say Lena just kinds tells them that it was a false alarm and lets them go back to what they were doing…

Unsure of how to get the information that they need from these people Gregory moves ahead of the party back in tot he larger room where the two men are and comes out of hiding…

He tries to convince them that he is “checking in on their progress”

The two men become defensive and pull out their weapons.

The rest of the party joins Gregory and they attempt to talk the two men out of fighting using a combination of diplomacy and magic.

they successfully de-escalate things and get the two men to put away their weapons.

They head back to Lena still in disguise and the two men urge her to see if Fay is what they are looking for…

Lena pretends to divine and answer and tells them that she is not sure/maybe because she is not sure of what that actually means.

The party and the people agree that if the party is interested in helping/joining their order that they should meet again. but in a place that is not their secret base…

The party agrees and they agree to let the party and Lena (still disguised as one of them) figure out the details while the two men go about their business.

The party with Lena head back to the first smaller room where they decide what to do. They come up with about a thousand ideas… but then decide to just go back and attack the others.

Gregory sneaks in and attempt so knock one of them out, but is unsuccessful in doing so. Combat breaks out to Malgo’s glee and the party fights the two men.

The party manages to knock one unconscious and Fay accidentally burns the other to death.



Unintended Consequences
Adventure 17

After their battle with the two men, the party recuperates and begins searching the area for anything that could give them more insight into who these people were.

Glamered Armor

Fay struggles with guilt for accidentally killing one of them without knowing who they were. Dal and Gregory heckle her a bit and Laurafine comes to her defense.

Gregory goes down one of the passages extending off from the main room where he finds three mirror attached to the wall with curtains pulled over them and secured with locks on each of the bottom corners. Gregory’s curiosity gets the best of him so without involving the party he picks one of the locks and looks underneath.

In a blink Gregory is gone and in his place a naked female halfling sits kneeling on the ground with three stones floating around her head.


Betting on Blood
Adventure 13
The Invisible Carriage
Adventure 12


  • The party is on the trail of Runa
  • The party and their White Knight city guard escort follow clues into the Southward of waterdeep
  • The citizens of the many sections of Southward hide in there house and suspiciously eye the White Knight led caravan
  • The party finds the missing carriage that was used to take Runa out of the prison outside of a dark warehouse via scattered reports of locals and the expert tracker that was sent along
  • The party investigates the warehouse
  • Inside the are able to piece together at least physically everything that occurred within the warehouse
  • Two figures entered
  • One was attached to chains that hung from the ceiling
  • One set of footprints paced around the suspended persons
  • There is a scuffle
    another set of footprints enters and the one not suspended goes to engage it but falls beaten to the ground
  • The new set of foot prints goes to the suspended one and they exit together
  • The then fallen “victim” recovers and leaves via a hidden sewer entrance in the back of the warehouse
  • Outside there is a more confusing tale as to what happens as the tracks are harder to follow outside of the dusty warehouse floor
  • It isn’t until they find someone in the crowd that tells them of hearing great big horses but only seeing the two smaller horse attached to the prisoner transport carriage
  • Using this bit of information the party figures out that a second invisible carriage pulled up at some point and that the last set of footprint originated and left with, presumably Runa via that same invisible carriage
  • The Party decides to tell some of the White Knight soldiers to pursue the unknown person that fled via the sewer
  • Gregory attempts to talk with some locals but in attempting to convince a group of more shady individuals that he is a thief and maybe a friend they dry up and make it obvious they have nothing more to say to him
  • There is narrowly avoided ambush on Gregory and the assailants flee
  • Laurafine and the tracker guard ascertain that the invisible carriage went north and decide to attempt to follow the carriages tracks which is fairly easy in the subpar streets of the Southward
  • They follow the track north and then west bypassing the Southward guard stop and then loose the track at the boarder of Southward where the streets become better paved and more travelled via carriage
  • They canvas the area seeking information form locals
  • One of the guards brings an intoxicated local over to talk to the party
  • “I seem it i did! everyone’s been tellin’ ‘hic’ me that I be mad. But… ‘hic’ I seem it I tell ya.” “Yep”
  • “What did you see?”
  • “Oh, ‘Hic’ yeah… umm (thinks and stumbles) oh yeah. I seen it, a carriage. A fan- ‘Hic’ FANCY one! Appeared right there in the street it did. Great big black horses and green curtains. ‘Hic’”
  • The party continues to question the man, but quickly decide his usefulness has been expended as he became side tracked. Crying to them about the death of his wife just last season"
  • Fae pushes him some crumble cake and he eats it
  • He then begins to sob even harder…
  • “Waaaaaaa, just like good old Bedafred used to make…sob”
  • As the party gets ready to continually track the carriage, Laurafine notices the familiar warmth of the Rockie-talkie awakening in her pocket
  • Loarafine gathers the group and responds to the Rockie-talkie
  • Runa supported by a man who betrayed her and left her for dead stumbles through the streets barely able to stand as the spell holding her rigid fades away from her
  • He is anxious to get her somewhere safe but when she begins to tell him where she lives he stops her
  • “It is better the less I know. Maybe somewhere public instead?”
  • Runa directs him to the Slaughtered Calf Inn
  • Along the way she attempt to begin question him a bit about where he has been and why he betrayed her
  • Through this he kept his silence and avoid any sort of eye contact with her
  • Although filled with emotions at the return of her ex-lover Runa’s condition left her weak and in no condition to press the matter any further
  • As the Slaughtered Calf Inn came into view _______ pulled Runa into an onlooking alley and propped her against a wall
  • “Can you stand”
  • As Runa started to say yes he darted away leaving her alone.
  • Runa looked out for a moment after him, but them started stumbling towards the Inn
    ass she entered the lights of the street patrons on the patio of the Inn noticed the injured girl and rushed to her aid
  • They dragged her into the Inn and began to send a runner for medics and guards
  • Julia Hester ran to see what the commotion was about
  • With Runa’s last bit of concencness she said she was a friend of Lena’s and passed out on the floor.
  • Julia mellowed the onlookers and insisted that she could take care of the girl and that the Inn would take care of her for the night
  • She called for one of the other staff members to help her carry Runa upstairs to Lena’s of bedroom
  • Once Runa was safe in the bed, Julia dressed her wounds the the best of her ability and went to get John Marivaldi from his office
  • They woke Runa and asked he r what happened or what they could do for her
  • Runa wanted to know where the rest of her friends were
  • Julia went and retrieved the Rockie-talkie that was left to her and gave it to Runa
  • “I don’t know how to use this thing”
  • Runa reluctantly took the magical stone and held it firmly in her hand
  • “Hello?” she said not sure how to actually use the magic herself
  • Through the stone Laurafine and the rest of the party replied
  • “Hello? Julia? is everything ok with Zee?
  • “It’s Runa”
  • RUNA” The whole party said
  • “Where (the f*uck) have you been?”
  • “I don’t have time to explain that now, i need to rest. I am at the Slaughtered Calf Inn and I have information.”
  • With that Runa released he grip on the stone and relaxed she could tell Julia and John wanted her to say more but was too exhaused and the soft bed took the last of her willpower away and fell asleep
  • Julia realizing the girls condition blew out the candle and led John out of the room
  • Back in the streets, the rest of the party decided that they needed to ditch their White Knight escort and get back to Runa
  • Laurafine starts acting hysterical and started seeking comfort in with Lena in guard form
  • “I am so overwhelmed. I NEED A DRINK!”
  • With the guards vowing to keep up the hunt for the carriage the party left them and head back to the Slaughtered Calf Inn
  • Back at the Inn, The party is greeted by Zee as they walk into the door
  • Zee runs right up and hugs Laurafine
  • “Is Runa ok?” she asked. “They didn’t think I saw, but I did.”
  • Julia pulls the girl aside, “Yes, Runa is fine, but Luarafine needs to see her right away. I need you to stay down here for now.”
  • With that she leads the party upstairs and outside of Lena’s old room where Runa is sleeping
  • “She is badly injured. It isn’t like anything I have seen before”
  • John speaks up, “What is going on?! First you leave me with Lil’ Zee and don’t tell me anything about who or why. Now half dead women are stumbling through my front door!! What kind of danger are you placing my home in?”
  • The party calms John but Lena is noticeably shaken by her uncles uneasiness.
  • Laurafine goes into the room and look over Runa as she sleeps
  • Julia’s meager first-aid skills don’t do much to hide the horrible wounds
  • Laurafine does her best to sooth and heal Runa with magic as she sleeps
  • Everything but a pale scar that runs down her face from the vicious cut that she was forced to inflict upon herself is completely healed
  • John pulls Lena aside
  • He looks her right in the face
  • “Is this little girl more important than your family?”
  • Lena looks him back and nods, “I think she may be.”
  • “Then…” His gaze drops, “I need to tell you something. I am too ashamed to say it in front of the rest of them.”
  • John explains that Elich has kidnapped his wife, Lena’s Aunt Mae. * He has said that upon threat of death…I horrible death… That if a little girl matching a certain description is brought into the Inn, that he is to light a candle and place it in the window. And that Elich would have eyes on him to make sure he complied
  • He looks back up to Lena
  • “But I couldn’t do it!”
  • He goes on to tell Lena that he fears for his wife well being. He doesn’t know how often the evil wizards eyes are on him, but didn’t know what to do.
  • Again tells her that he is ashamed that he even considered giving the girl over and that he would retire to his room
  • Please, tell the rest of them, but don’t think poorly of me.
  • Lena rejoins the party and relays her uncles dilemma
  • Laurafine is a little angered by John not telling them at once, but thinks on it and her anger dissipates
  • The party sends Gregory to retrieve Dal from the safe house
  • Dal leaves a note for Mekarth telling them where they have all gone
  • (Gregory doesn’t notice… if he did, he would have decided that was a bad idea… but didn’t… because he didn’t notice)
  • Everyone goes to sleep at the Slaughtered Calf Inn
  • Zee Wake Dal up with bacon!
  • Everyone else wakes up
  • Zee and Lena Draw pictures together in one of the rooms while the rest of the party go into talk to Runa
  • Runa recounts where she has been and what happened to her since the night at the opera
  • Lena leaves Zee to go join the rest of the group, she catches the last bit of torture and how Runa came to be a the Inn
  • When the group exits the room Zee runs out to greet them. happy to finally get to see Luarafine and Dal Zee presents them with one of her childlike drawings
  • They look up from the drawing and to each other with worried expressions
  • Depicted on the page is a great horned and winged demon…
  • * ( Something like this: )
    On Zee’s face, a smile.
  • * Side note:*
  • While Dal was alone he went out to spend some of his moneys on getting his sword magially enchanted.
  • He went to the Dwarven Blacksmith Ban Bronzbeards shop and asked about upgrading his sword
  • Bran informed Dal that he unfortuantly is not very good at weapons and can only create basic versions of whatever you might need
  • BUT!
  • That is cousin, Doug Bronzebeard who’s shop is just down the road is a master weaponsmith
  • Dal goes down the road until he finds “Doug’s” shop inside he finds a dwarf that looks and sounds exactly like Bran
  • “What can I do for ye?”
  • Dal explain what he wants
  • Doug explains that he couldn’t do much to alter Dal’s already exceptional blade without potentially damaging the finely crafted silver lining scored on the edge of the blade
  • Dal not knowing that his blade had been permanently enchanted by Lady Blackstaff during the fight agains the Wraith looked in closer and Doug pointed out the fine silver edge to his blade
  • “Oh, um well I guess nevermind. I’m good for now them”
  • “Well if you ever be needin’ ene thin’ ye be letting me know. My cousin likes ya so I’ll give ye a good deal.”
Adventure 11


  • Runa wakes up in her cell to the sound of keys in the exterior door
  • Moments later her cell door opens and Torturé stand before her with another guard
  • I have orders to transfer this one Torturé says to the other guard, “Help me prepare her for travel”
  • Torturé and the guard put a dark bag over her head and attach a thin cable sealing the boom of it around her neck
  • They lead her though the prison where Runa hears Torturé inform the Head Guard that Vostar has ordered the tranfer of this prisoner and that Torturé alone is to escort her via carriage
  • “I have not heard such orders?”
  • Runa hears Torturé shuffle a bit and a moment passes
  • “I have the order signed by Vostar himself here”
  • Another moment passes and Runa assumes the other guard reads through the paperwork
  • Runa is relieved to hear that she is being transferred after the progress that she felt she had made in convincing Vostar of her innocence
  • “Yes. Yes his all seems in order. Thank you, feel free to be on your way.”
  • Runa is loaded into the back of a carriage and the door is close behind her
  • Runa tries to determine where she is heading, but with her limited knowledge of Waterdeep and her lack of sight she quickly loses all since of where she is
  • When the carriage finally stops Runa can tell that the sun is setting
    shackled she is pulled forward
  • “Where is Vostar moving me?” Runa asks the guard pulling her forward
  • She gets no response
  • A moment later she feels something connect with the chain between the shackles and her arms are pulled up above her head
    Runa finds herself suspended vertically her bare toes barely able to reach the floor
  • “What is going on?” Runa calls out
  • “Shut your mouth stupid girl”
  • Runa hears the sound of furniture moving
  • “What is going on? Why would Vostar be doing this?”
  • “My orders are simply to bring you here and wait. But… It wasn’t specified how we were to spend out time.”
    Runa could almost feel Torturé’s evil smile growing across his face
    “Are you thirsty girl?”
  • Runa thought for a moment…
  • Worried what the outcome maybe regardless of her answer, she answered truthfully, “Yes.”
  • “I thought you might be”
    A moment passes, The chains relax and Runa feels her feet plant solidly on the ground and the tension on her arm release down to about her chest
  • Runa breathes a sigh of relief, but then her feet are kicked out from under her. She falls hard on the chain still connected to the ceiling above her, almost pulling one of her arms out of socket
  • Pain shoots through her and she cries out
  • As she screams, water is poured over the bag on her face and she gasps hopelessly for air as she tries to breath
  • Runa struggled but each time she tried to get her feet under herself they would be kicked out and more water would be poured over the bag on her head
  • This continued for a few cycles until; finally, Runa’s acrobatic skill and pure strength allows her spin around and gain her footing as Torturé refills his bucket. As he comes back intending to knock Runa off balance again, her keen senses help her anticipate the attack and she dodges Torturé
  • He stumbled foolishly infront of her and she firmly planted a kick right on his ass causing Torturé to fall forward over the waterbucket he was carrying and smash his face into the floor
  • Runa rakes at the hood over her hear tearing it aside
  • Now unblinded she looked around herself
  • Runa finds herself in a dimmly lit warehouse and Torturé is walking in a wide circle around her toward a crank on a wall that is connected to the chain that holds her
  • Runa pulled against the chains with all her might but the iron of the device was old and well crafted and didn’t give
  • “Fight me you pathetic little man!!” Runa shouted at Torturé
  • Torturé just smiled and turned the crank
  • Runas arms lifted above her
  • “Well wouldn’t that be foolish of me?” Torturé snickered
  • Once Torturé felt Runa was once again secure he got her attention
  • He made a show of slowly dragging over a table and then laying out a rolled up piece of leather
  • Runa knew what this was before he opened it. He had already given her this show back in the prison when he was instructed to torture her
  • Torture opened the torture kit and turned to her with sinister glee
  • “Well this will be fun without Vostar her to stop me.”
  • Runa Cried out for help
  • “No one can hear you girl. That is why this place was chosen.”
  • Still she cried out
  • Torturé reveled in her screams and took his time looking over his tools before finally deciding on the one he felt would cause the girl the most distress
  • “Ah yes. This one. You remember this one.” He brandished the pliers he had used on her before. “This time though I think I’ll get the rest of them.”
  • Torturé’s cruel smile disappeared when the front door of the warehouse flew open
  • Runa and spun around to look at the door
  • “Who are you?! you have no business here! Be gone or suffer!” Torturé spat at the large figure in the doorway
  • “What is going on here? I heard cries for help.”
  • Runa cried out, “HELP ME! This man has kidnapped me! He is torturing me and means to kill me!”
  • With that, the large silhouette in the doorway advanced on Torturé
  • Torturé grabbed a knife from his table and ran at the figure
    the two met about 20 feet from where Runa was being held
  • Torturé never had a chance. The big well-dressed gentleman that come to her aid had, in one swipe of a thick cane knocked Torturé so hard that he collapsed motionless to the floor in a pile
  • The man made his way to Runa and unhooked the chain suspending her to the roof from her shackles and Runa collapsed to the floor exhausted
  • “Let us get you out of her girl”
  • He carried her past the body of Torturé and out the front door to a large carriage with two great black horses
  • He opened the door and sat her in the closest seat directly across from another robed man inside the carriage who seemed startled by her sudden appearance
  • The large gentleman moved into the carriage and took a seat next to Runa, closed the door and made a motion for the driver to start
    The new robed stranger looked Runa over
  • “What have we got here?” He said to the big gentleman
  • “The girl was being tortured. I had to do something.”
  • “Of course you did.”
  • The two men in the carriage continued on for a moment, the friendly banter between them soothed Runa
  • The large gentleman looked at Runa and then to his robed companion, “Can you do something about those chains on her wrists?”
  • “oh, but of course.” the robed man answered and moved over to Runa
  • He waved his hands over the shackles and they dropped away
  • Runa noticed the large gentleman cringe at the quick flash of light caused by the spell, obviously disgusted by it
  • She thought to herself that she liked this man. Not only had he saved her but he also didn’t like magic
  • “Thank you” she said as she rubbed her sore writs
  • “Whatever happened? How did you come to be captured by the pitiful excuse for a man?”
  • The three of them talked for a while while they continued along down the streets of Waterdeep
  • Runa recounted the events that led to how she ended up to be in the warehouse
  • With concern in there eyes they turned to Runa, "Where can we take you then? If the City Guard it’s self cannot be trusted?
  • Runa told them the whereabouts of the safe house and about her companions who would be there to help her once they arrived.
  • “Of course dear. You must be parched… can we get you something to drink?”
  • Runa looked over the expensive bottles in the bar section of the carriage, “Oh yes please. I could defiantly use a drink!”
  • The robed figure opened a bottle and poured her a large glass of an wonderfully intoxicating smelling beverage
  • Runa took the bottle and began drinking
  • Just then she noticed the carriage take an unexpected turn away from the route to the safe house… She looked to the two men in the carriage a worried expression on her face (Critical failure roll) and then the world faded from her view…
  • Runa passes out
  • Runa wakes up unable to move on a large pedestal in a crypt

More torture
…more torture
Why are you doing this?
I am Caradoc Podenkirk
…? I don’t know who you are
Cryptic explanation as to why she is being tortured and a very misplaced anger
I was mind controled… Weak Never
Then you… you knocked me down
Noone knocks down Caradoc Podenkirk
…More torture Mind controlled Self inflicted choking,wound cutting, haircutting, etc
Torturé returns

  • I am growing bored of this
  • You seem exhausted too. Why don’t you lay down in this coffin
  • Mind controlled, Runa gets in the wooden coffin
  • Caradoc orders Torturé to nail it shut
  • Runa feels the coffin lifted and slid sideways into a recess in the crypt wall
  • Runa hears them leave and realizes they have truly left her to die in the coffin
  • Still having no control of her body, her mind begins to fall into despair
  • After a short while she feels something in the spell slip/change and Runa begins to feel the forced rigidness of her neck muscles relax
  • Soon Runa has enough control to run her tongue over his lips soothing the dryness and stinging as it finds the deep cut running through it on the upper right side
  • She forces herself to swallow and takes a deep breath
  • Runa screams for help
  • A moment later she hears something not to far away. The muffles not to distant sound of a mans voice and the rattle of chains
  • Terrified of her attackers returning, she keeps silent and the sounds stop
  • Runa breaths a sign of relief and focuses her efforts on escape
  • Over the next few hours Runa slowly regains the use of her neck, right arm and upper torso
  • She tries to press outwardly on the edges of the coffin with her arm and limp shoulder, but is too weak to cause any damage to the coffin
  • She then starts bending at the waist and slamming herself into the side of the coffin
  • Futilely at first, but after the first few attempts she feels the coffin shift in the shelf slightly
  • After a long while the coffin finally scoots too far out over the edge of the shelf and gravity forces it to fall to the floor
  • The fall knocks the air out of Runa’s lungs, but is successful in breaking the coffin
  • She looks around filled with hope of escape
  • Using the one working arm at her disposal, Runa pulls her way around the small crypt looking for a place to hide until she strength fully returns, but realizing that the crypt offered no appropriate hiding places Runa shifts her efforts to escaping the crypt
  • Runa looks up the staircase that leads down to the underground crypt. The end is dark where it bends around multiple times before it reaches the surface
  • Runa begins dragging her limp body up the stairs
  • Every part of her in pain as each wound she forcibly self inflicted upon herself is pulled open as she dragged them along the sharp edges of the finely crafted marble staircase
  • The climb of the staircase is slow and painful, but with each sharp blast of pain Runa feel control over the rest of her body slowly coming back
  • As she rounded the last bend in the staircase and the moons light became visible, Runa had regained almost full control of her upper body and partial control over one of her legs
  • A renewed since of dread filled her though as she turned the corner to see a strong dark iron gate sealing her in
  • She made her way up to it and pulled at the lock that connected the thick chains that sealed the gates doors shut
  • In despair she looked out into the graveyard
  • In the distance she spotted the silhouette of someone creeping around between the many gravestones and crypts
  • Without any options Runa called out for help
  • Her weak voice reached the unknown figure and it stiffened up looking around
  • A moment later it was rapidly moving in her direction
  • Runa became worried that her bad luck was about to continue, but as the hooded shape of a man approached her, and Runa was first able to make out the strangers face, Runa was filled with emotions that almost caused her to pass out
  • The man quickly leaned down, reached through the gate and gently put a hand on her shoulder
  • “Runa? Are you ok?”
  • Runa recognizes him as (INSERT NAME), Runa’s once lover that betrayed her by providing false intel that led Runa to lead a whole group of Dwarves at her command to slaughter and personally cutting Runa down himself as the battle started. Although this was many years ago and she had not seen or heard from him since
  • Runa confused beyond all comprehension simply nods
  • “We need to get you you of here.”
  • (INSERT NAME) picks the ornate lock and removes the chains on the great gate
  • The gate swings open and Runa falls forward
  • (INSERT NAME) catches her and supports her on his shoulder and begins leading her out of the grave yard
  • Runa stumbles along with her heart pounding, her mind a jumble of emotions
  • “Where can I take you?”
  • Runa begins to ask to just be taken to the a guard, but (INSERT NAME) cuts her off saying that he…they cannot go to the guards
  • Runa then begins to tell them of the safe house, but before she can finish he again cuts her off
  • “The less I know the better! What about somewhere public?”
  • Runa directs him to take her to the Slaughtered Calf Inn
  • At their speed and an obviously sneaky path keeping mostly to small alleyways, the trip takes over an hour
  • “Why?” Runa says to him after a long tame walking in silence
  • Runa’s control over he body has almost fully returned at this point, but she was still overly exhausted and too weak to support herself alone, so she continued to accept (INSERT NAME)’s assistance
  • He turns his head so that his hood blocks her gaze from meeting his own and continues leading her through the alleys towards the Inn


  • Lord Sadesh?!
    Unfamilar room
    Sadesh quickly leaves
    Gregory stashes his mask and robe away in a satchel/pouch
    Follow Sadesh upstairs
    Exits uknown room via staircase after sadesh
    open up into Sadesh’s manor
    follow sadesh up to his room
    unsure of invisibility from the exit portal/special following rock combo stay hidden/stealth as best as you can
    Guard on upstairs landing walks right past you as you watch an listen to Sadesh enter him room
    More sure of your invisibility (at least for the time being)
    move to sadesh’s bedroom door and listen for activity within
    “I’m coming. I’m coming.”
    curiosity getting the best of you
    you slip into the room
    Sadesh doesn’t notice the door quickly open or close.
    Sadesh is behind the door of his large armoire
    Gregory move around and hides behind the bed across the room from where sadesh is
    Sedesh closes the door and Gregory notices that the old man is completely naked
    (not an attractive sight…constitution check? )
    Sadesh pivots the armoire out from the wall like you would a heavy door
    on wall behind it there are runes and symbols
    Sadesh begins to speak in elvish
    Sedesh suddenly stops and turns back to the bed looking in Gregory’s direction
    HE quickly makes his way towards Gregory
    quickly Gregory slips under the bed and barely tucks completely in as sadesh shuffles around to a small bedside table. Gregory hears a click
    He peeks out from beneath the bed to see (from behind)
    Sadesh pull open a drawer and pulls out a large velvet lined jewelry box
    he opens it and lifts up a necklace with a golden pendant dangling from it. sadesh tucks away the jewelry box and turns to head back to the symbols on the wall
    Gregory notices the necklace has a large yellow triangular gem in the center of the pendent
    Sadesh resumes speaking in elven
    Sadesh completes his words the room is filled with a bright light and a shimmering portal appears on the wall before Sadesh
    Sadesh enters the portal and moments later the portal disapears
    Alone in sadeshes private chamber,Gregory looks around the room
    but finds nothing of interest easily accessable
    He goes to the bedside table and goes to open the drawer
    He pauses, remembering the click he heard before Sadesh opened the drawer
    taking a moment to run his fingers on the underside of the table he locates a well hidden level and skillfully clicks it over
    Gregory then opens the Drawer
    inside is just the empty jewelry box
    he takes the box, closes the drawer then places the box open on Sadesh’s bed
    The runes on the wall where sadesh had disappeared a few minutes before begin to glow
    Not sure what to do or if he was still invisible Gregory pushes the Armoire back in front of where he knew the portal was about to open
    and headed for the door
    With a loud crack the portal opened and the armoire was thrown forward smashing into sadesh’s large wooden bed (damaging both)
    Gregory watches sadesh exit the portal
    Sadesh enters the room and trips forward over some of the wreckage of the armoire his face turns to a fierce scowl and calls for his guards
    Gregory slips out the door as the guards rush by already alerted by the loud noise caused by the pieces of furniture smashing into each other
    WHO HAS BEEN IN MY ROOM! Sadesh screamed at his guards
    as Gregory looked for an escape he heard the two guards stumbling over their words explaining that no one had entered and that they had been standing/patrolling right outside his door. “It is impossible my lord”
    Gregory pulls out the damaged gem of seeing. Looking for a magically unprotected way out
    thought the gem he sees that all exterior doors and exits have a strange glowing shimmer
    damn! Gregory thinks to himself I had hoped could got out of here with more finesse than last time. oh well.
    Gregory moved to a second story window on the front side of the house that looked over the streets to the city
    Ignoring the magic that he knew what there Gregory opened the window receiving a heavy shock and causing a loud squeal
    he stumbled forward dazed from the shock
    he reaches into his pouch pulls out a greater healing potion pops the cork and takes down the whole of the liquid in one big gulp and lets his legs lead him backwards over the railing on the small ledge outside of the window
    This is gonna hurt, he thinks while he falls stunned 2 stories
    Using his agility he manages to avoid landing on his head, but lands hard on his back collapsing one of his lungs and cracking 3 of his ribs
    Pain surges through his body and he almost loses consciousness, but as quick as the pain came it was gone and a soothing rush flowed through his body
    Gregory stood up took a deep breath. he was still sore but he could feel the potions magic running through him and he quickly moved out of the streets and Sadesh and his two guards made their way to the window
    Gregory blended into the line of foliage across the streets from sadesh’s house and smiled to himself as he listened to Sadesh’s threats to some unknown person.
    “Break into my house! Whoever you are, you’ll regret that! You better run coward! No one gets away from me!
    Gregory turned away and started his way back to the safehouse. Feeling a little better about having the looming threat of Sadesh coming after him as he had now escaped from his house twice. Not such a threat he thought to himself , all the while feeling curiosity as to where the Sadesh’s portal lead…

At the safehouse the party was waiting for Gregory to return from Waterdeep’s Meeting of the Lords
Lena and Laurafine both give Fae advice on how to better control her magic
They both explain to he what magic is to them and how they use it, but Fae makes note that both of her friend use of magic feels different than her own connection to the arcane
Laurafine calls Zee at the Slaughtered Calf Inn
Everything seems fine… Accept that Zee is not sleeping.

Gregory returns
Tells the party all about the Masked Lord meeting and his encounter at Sadesh’s estate
Tells the party about where he believes Runa is
(Vostar mentioned having one of the party in custody, but didn’t think they were behind the attacks on Waterdeep or Learal)
Party decides they will go talk to Vostar to see if they can free or at least confirm Runa’s whereabouts
Decide to use Luarafine’s name as someone that helped save Leareal to get a meeting with Vostar and ideally free her
Lena disguises herself as a personal guard Luarafine
Dal decides to stay behind in case Mekarth or in case anyone is mistaken Runa shows up to the Safehouse
They head off to See Vostar at the White Knight Headquarters
Gregory takes a quick pitstop at Mekarths to drop off the items that He was given to access the Meeting of the Lords
Mekarth is not home but Mekarth’s elderly buttler convinces Gregory to leave the items with him
They reach The White Knight headquarters
They reach out to him, saying they have new
Vostar agrees to see Laurafine
Laurafine confronts Vostar
“You have my friend in custody”
“Indeed. I do.”
“I demand you let her go now.”
“I cannot free her right now, but I can take you to see her.”
Vostar escorts Laurafine to the prison. Refuses to take The rest of the party. “I cannot permit your personal guard into Waterdeep Prison.”
The rest of the party waits
Laurafine and Vostar make their way to where Runa is being held.
Runa is not there…
Vostar inquires with the Head Guard.
“The prisoner was transferred under by your own order Sir.”
Luarafine lashes out vocally at Vostar, but he silences her and turns on the Head Guard outraged
The Guard frantically searches through his desk and provides Vostar with the order Torture had used with Vostar’s signature
Vostar begins an investigation and agrees to let Laurafine’s partners join them.
He sends scouts out to track the carriage that Torture used to transport Runa
The party Pulls Vostar aside and present him with the letter they found in Elich’s desk
They confront him on being involved in the conspiracy and aligned with Elich and the mysterious “C”
The words, “Your army” in the letter create questions for Vostar
They demand explaination, but vostar refuses. Saying that he will deal with it himself, and that who Vostar believes to be the “C” at least deserves a chance to explain things to Vostar personally
The party is unsatisfied with Vostar’s response and tell him so
Vostar’s scouts return with news of the carriage’s last known whereabouts
Vostar offers to assist the party in recovering Runa by assigning them a group of White Knights
The party accepts the assistance and they start out after Runa’s trail
The party attempts to get vostar to come clean one last time, but he seals up telling them that he will share no further information and that he himself is upset with him for withholding potentially vital information with him on the night of Learal’s attempted assassination. but concedes that he cannot blame them fully, as the letter calls into question Vostar’s involvement.
He tells the party that, “…he hopes that, while there are still many unknowns… The party and Vostar, can call each other Allies.”
Vostar comands the assigned White Knights to follow Laurafine’s orders and wishes them luck in finding Runa
The party sets out to find Runa.

Tailing the Yellow Scorpion
Adventure 10

Rewind, Rewind…

I remember that night…

The party exits the Opera House on the night of Learal’s assassination three days prior.
Dal and Lena Stay close to the assassin and Lorafine is ushered by guards into Learal’s Private coach.

Feeling that his involvement with the party is currently placing him too close to the scrutiny of city officials, and in the ever looming crosshairs of his previous employers network, Gregory decides to pull up his cloak and disappear into the crowd. He needs to hit up his hidden stash of identities and begins to make plans to try and remove the mark that has been placed upon him.

Recovering his belongings from his various hiding places around the city take him the better part of a night. After picking up the last of them he heads back to the safe house. He arrives to find the house empty. He sits down in the living room and begins to come up with plans for how he will move forward. He decides that the added thread of his ex-employer was only putting the party at greater risk, so he would see what he could do apart from them for the time being. Late that night Lorafine, Dal and Lena return. They fill him in on what happened after they were separated.

As the others rush out of the Opera House she stands almost frozen. She was so scared that Elich was going to return that she felt paralyzed even when she knew that her friends needed her assistance.
“I don’t belong here.”
Fae runs from the opera house and wanders the streets of Waterdeep for the better part of an hour before finally finding herself sitting in a dark corner of a tavern. The patrons of the inn are all talking feverously about the events of the opera. Some of them spouting vile things about Learal, and letting loose accusations of corruption and deceit.
“I be glad she’s dead.” One rather unfortunate looking man says to another before spiting on the floor.
Fae leaves the tavern and begins to wander in the direction of the safe house. On the way home she peers into a small home and sees a family sitting down for a late supper. The father smiles at the young daughter as he gives her a large helping of soup. Fae’s thoughts drift back to a simpler time of her time on Redlarch, her fathers farm and the familiar faces of the townsfolk. She begins to become so homesick that she actually starts to feel light headed. On the next block she stops at a stable. There she sees a beautiful horse.
(Enter description of horse here)
She calls out for the owner of the stable. From lodging above the stable a young man “We are closed for the night.” He tells her. Fae begins to cry. “Oh my no, lets not have any of that now. What do you need?” Fae informs him that she would like to buy the horse. They quickly work out a price and soon Fae is riding her new horse down the streets of Waterdeep toward the main gates. A feeling of guilt comes over her and she stops the horse. She turns around and heads back to the safe house.

When she arrives the house is dark. A feeling of relief comes over her as she didn’t think she could bare to leave if she was forced to see them again. She enters the house, goes up to her room. There she writes a quick note:


She tucks the note and the remainder of the gold that was given to the party by Mekarth and exits the safehouse. She mounts her horse, and looks back one last time before heading out of Waterdeep on the long road back to Redlarch.

During her trip back there is a brief moment where she feels as though she is being watched. She scans her surroundings but cannot find anyone.


Shortly after leaving the opera house with the large group of soldiers that were escorting Learal Silverhand, and her would-be assassin, Runa becomes separated from the rest of the party. She only falls slightly behind them but it is enough that she is not with them when they reach the gates of Castle Waterdeep. She watches as the rest of the party is briefly stopped and then passes through the upped security at the gates, but when it is Runa’s time to pass through them, she is stopped and not permitted to continue forward.

She mulls around in the crowd for a short while, trying to think of what to do to meet up with the rest of the party.

She notices that she has attracted the attention of a number of guards. They are talking to each other while pointing in her direction. One guard pulls a parchment from his pocket. The two guards look at it and then at Runa. Soon after the put the parchment away begin walking toward Runa. Assuming that they have been sent by Dal or Lena, she moves forward to greet them. When the guards reach her she is forcibly restrained and shackles are placed around her wrists. When she attempts to struggle against them, one guard pulls out his sword and cracks the pummel hard against the back of her head. Her vision blurs and she falls unconscious as they drag her towards the gates of Waterdeep Castle.

Runa awakens with a fierce headache, and in a pitch-black room. She feels around, to find little more than a thin old bedroll, a bucket and what seems to be a solid wooden door with metal reinforcements. Beyond that she cannot determine where she is. The walls are stone and she can barely hear muffled sounds.

Hours pass and she calls out but gets no answer. She sit quietly in the room waiting. Losing track of time she falls asleep. She awakens not knowing how long it has been, but he is thirtsy and hungry. She begs to use the restroom or for someone to bring her water. But again gets no reply. She begins to fall into despair. What is happening? Where am I? She can’t tell if she is speaking aloud or not. Who cares…

She hears a sound just outside of her door. It is the sound of footsteps then that of a ring of keys. Then the sound of the lock clicking over. The door to her cell opens and the small amount of light that flows in leaves her squinting. In the doorway she sees two silhouettes. One of a towering man in full armor and a cape, the other of a smaller gentleman. The larger man orders the smaller one to chain her up. He grabs he by the wrist and pulls her out of the cell and to a set of shackles that are attached to the wall just out side of her cell.
“How long have you been working for Elich!?” The larger figure yells at her.
“I do not work for Elich.” Runa replies.
He goes on to question her about he involvement with Elich and the attempted assassination of Laeral Silverhand. No matter what Runa tells him he seems unconvinced by her answers. He orders the smaller gentleman to use whatever mean are necessary to get her to talk. He smiles and moves over to a short table nearby. He slowly picks up a number of tools before deciding on one and walks over to Runa.
“Now you must be honest with me girl.” The larger man says to her.
The smaller man takes the tool in his hand and grips it onto Runa’s fingernail.
“Tell me who you are!”
Runa proceeds to tell him exactly who she is. She goes into her troubled past and the betrayal that left her disgraced. He motions for the smaller man to back down.
“I must check the validity of what you have told me.” He and the small man turn to leave, but before they do, Runa pleads for them to not leave her chained to the wall. The larger man orders the smaller one to unchain her and return her to her pitch-black cell. The two men leave and Runa collapses exhaled on the floor of her cell…

Many house pass. Runa drifts in and out of sleep. She is starving and very thirsty. Her body is weak. She hears the door of her cell open once more and the two men appear in the doorway. The smaller one drags her back to the chains.
“Your story checks out. But I don’t understand why you are here. You must not be telling me something.”
He gives her a small bit of acknowledgment, in that it is honorable to try and redeem ones name. But then motions for the smaller man to resume where he had left off with his torture tools. He puts Runa’s fingernail back in the vice.
“You must be honest with me! Where Elich!?” Runa once again excitedly explains that she is not working for Elich. He motions to the smaller gentleman and he proceeds to slowly rip out one of Runa’s Fingernails. He gives out a small squeal of delight but is reprimanded by the larger gentleman.
“You should not find so much pleasure in this line of work.” The smaller gentleman’s expression becomes solemn and he recoils slightly. “Oh, of course. My apologies Captain.”
He leans in to Runa his face right in front of hers, “ What are you doing in Waterdeep?!
She goes on to tell him that she is working for/with Mekarth Horne. And that he has tasked her with trying to find out what is happening in Waterdeep. That her and other members of her party are doing what they can to help keep Waterdeep safe.
A stern look crosses his face and he tells her that he believes her. But that he cannot set her free. Before he leaves he puts her back in her cell, lights a lantern in her room and tells her that he will have food and water delivered.


To be continued later.


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