Critical Failure

Uninvited Guests
Adventure 9

Adventure 9

Lorafine returns to the Safehouse to see a shadowy robed figure crawling out of her upstairs window.
She runs inside and yells, There was someone in my room!”
Dal goes upstairs and searches Lorafine’s room. Under her pillow he finds a wax sealed note and brings it downstairs.
Lorafine opens it in front of the rest of the group.


Everyone is somewhat disturbed that someone was able to locate their Safehouse.

They make Zee a giant plate of bacon

Lena and Dal Explain why they awakened Zee without Lorafine and Lorafine tells them about her meeting with Olietta.
Zee downs her whole plate of bacon and gets sleepy.

Dal goes to sleep upstairs, Lena and Lorafine Crash downstairs with Zee on the couches. The party completes a long rest.

Lil’Zee wakes up Dal early in the morning… “ I’m hungry”

Dal and Zee finish cooking what is left of the food in the house. Zee delivers breakfast to Lorafine and begins munching on her bacon.

They discuss their plans for the day.

Mekarth arrives and Greets them in the living room.
They catch each other up on recent activities.
After this, Mekarth tells them that he has something big to tell them.

I am a Masked Lord of Waterdeep.
There will be a meeting of the lords on two days to discuss, most importantly, what to do about Learal’s seat as Open Lord while she is unconscious.
I would like one of you to act as my emissary. I never go myself. my stature as a Dragonkin would be to identifiable. I will talk with you all about my viewpoints and how I would like you to vote on my behalf. Most importanly, I have procured means to follow any one lord out of the chamber. This magic is supposed to be impossible, but i have spent a fortune to find a way to do this. I should warn you though it is untested and to my knowledge never been done before. It may go horribly wrong.
I believe that you could maybe use the meeting and the ability to follow a lord from the chamber to help solve some of the many questions we all have.

Even with the warning the party accepts. He thanks them, and reiterates. I can only send one of you. You must decide who you will send. I will talk with you more tomorrow, for now I must return to city hall.

Mekarth Leaves.

The party orders and “Uber C” and head off to Galxim’s. As they approach Galxim’s they see that the shop is empty and their is a notice on the door indicated that it has been closed until further notice.

They proceed to the back door and use their key. once inside they hear muffled voices and crack open the door. Inside Galxim is talking with two well dressed shoppers. He greets them.

They ask him to speak privately so he leads them to the upstairs room with couches. Inside they inform him that someone broke into their house and ask if he has anything to help keep the house protected. He shows them a series of small figures. He tells them that they will present a life sized version of themselves in they even that someone comes within 15 feet of them without speaking a password. They pick the figure the resembles a dog. He also gives them a small bar can be place in windows/doors/hallways that if crossed provides a light-med electrical shock.

They also ask if he has anything that can help change the appearance of Zee. He presents them with a hat that he says can provide a light appearance changing enchantment on the wearer and the hat it’s self.

What color do you want your hair to be, the party asks Zee. I like my color, It’s just like my mothers was… and she begins to cry.
They comfort her and tell her that it is just an enchantment, that her hair is not really changing colors. She tells them pink. They look between themselves.

Galxim places the hat on her head and Activates the enchantment. Her hair becomes bright pink tightly curled ringlets. the hat it’s self transforms into a lovely ring white of flowers. Zee becomes enamored with her reflection in a mirror that Galxim hands her.

They ask Galxim about Oran. He tells them that she is a popular merchant among the less well off citizens of Waterdeep. But that he doesn’t know her personally or her whereabouts.

Lastly they ask Galxim for healing potions. He gives each of them one greater healing potion.

They go to the the Merchant’s Quarter in the poor area of Waterdeep. More and more shops seem to be shut down.

They reach the merchants district where Oran’s shop is located.
They inspect Oran’s Shop. Nothing seems out of the ordinary, but they notice someone watching them…

They approach him and once they do he moves in and engages them in conversation…
“What are you doing around Oran’s shop?” ,the stranger asks.
“We are looking for Oran, we were sent here by a friend of hers is worried about her.”
“Well, she hasn’t shown up to open her shop in two days, Everyone is worried that something bad has happened. I don’t think she is home, but maybe you can find some clues where she lives, she hasn’t answered the door for anyone though and her place is locked up tight.. .”

He tells them where her apartment is and they head off to investigate.

Lena notices a small bit thieves cant hidden in the decoration of one of the wooden beams of Oran’s Kart, and writes it down.

The house is locked; the party tries to look in the windows and doesn’t see anything
They make their way around back and Lorafine goes to try and break in through the window. Dal attempts to stop her, but before he can, Lorafine expertly pops open the lock with a small dagger. She looks at him smugly and crawls inside.

Once inside, she quickly looks around. There are signs of a struggle. Lorafine goes to the front door to unlock it for the rest of the party.
The party comes in and shuts up the front door and curtains. They begin searching for clues in the main room.
Behind a loose rock in the interior of the fireplace they locate a small-reinforced wooden chest with a small silver lock.

Lorafine tries to open the lock and receives a small shock.

They pocket the chest and go on to search the middle room of the house. As they enter Lena senses a strange magic and hears breathing close in front of her. Not knowing what to do she pauses for a moment.

A bolt of fire goes zipping by them and hits the wall outside the door. This catches Dal’s attention who was still in the main room with Zee and he rushes forward to investigate.

Lena and Lorafine feel an invisible presence run past them. They begin to chase it out of the room and down the hallway. Lorafine casts a spell to immobilize the fleeing creature. In the living room a paralyzed Tiefling wearing ragged clothing materializes and the strong putrid smell of death and decay fills the air. The party proceeds to beat the Tiefling unconscious. During the fight Lena asks it what it is dong there and is quickly presented flashes: a dead body, blood, a wooden floor, fire. They successfully knock it out. They take Zee out of the horrid smelling house and begin searching for the source of the smell.

In the back of the center bedroom they see a dead body that has started to rot. They close it off in the center room and the stench becomes manageable. In the living room the Tiefling regains consciousness. The party tries to question it but it doesn’t answer them. They order it to answer their questions, and it opens it’s mouth to reveal that it has had it’s tongue removed.

They give it a quill and parchment, but it indicates that it cannot write.

Lena casts a spell to force the Tiefling to answer their questions.

Who do you work for?
Lena receives a flash of a symbol of three human figures standing on a curved surface with a series of curved lines arcing over them.

Where is the Girl that lived her?
More flashes; shackles, a wet stone wall, a stone hallway with a staircase leading up, a mansion.

From this point on the Tiefling refuses to answer any more questions.

The party tries to decide what to do with the Tiefling. They ask him if he will tell it’s master about them. but it doesn’t give them an answer. Lena tells the party… Well he can’t tell them anything… HE can’t talk. Dal looks at her for a moment. She mentally facepalms… Oh yeah telepathy.

Lorafine goes on to search the rest of the house. Starting in the back bedroom, she finds a Ledger hidden inside the mattress written completely in thieves cant. She then goes on to search the room with the dead body. On the body it’s self she finds a small metal key. She then take out her Damaged Gem of Seeing and looks around the room for anything hidden from her.

One of the drawers in the small dresser located just past the body has a light glow when looked at through the gem. Lorafine pulls out the drawer and receives a small electrical zap. There is nothing inside. Looking closer, she reaches into the whole where the drawer used to be and finds a recessed space behind the drawer above the one she removed. She pulls out a Black Mask this one however is much more intricately designed than the two the have found before. This one also has a small triangle with three horizontal slashes running through it drawn in red ink on the interior of the right cheek.


She puts the drawer back and begins to leave the room.

Before doing so she puts on the mask and sneaks out of the room.
Zee spots her and looks frightened, so Lorafine pulls the mask aside, she winks and motions for her to be quiet. She proceeds to sneak up on Dal and Lena

Uga Boooga!

As a reaction, Lena fires a fireball at the Lena. The fireball strikes her hard and singes the cloth section of the mask. Lorafine removes the mask and heals herself.

They pull the small chest they found in the fireplace back out and use the small key found on the corpse to open the lock.
Inside they find; 150g, a number of gems and jewelry and a small note.


The party decides that the Tiefling cannot be left alive so Dal remains behind to “take care of things”.
After the rest of the party has exited he pulls out his sword knocks the Tiefling unconscious and then proceeds to behead the Tiefling. Dal grabs the collar from the freshly severed neck and puts it in his satchel.

The party Returns to Galxim to ask him about the note found in Lorafine’s room and the metal collar that Dal took from the decapitated Tiefling.

Galxim explains that the Spell/trinket found in the note is a Teleportation spell, and that it is rather expensive magic.

As to the collar, he tells the party that it is a slave collar. One used by slave owners to keep slaves from disobeying or running away. Removal of the collar would equal certain death. The party asks if he has any idea who the slave could belong to. Galxim tells them that unfortunately there are many within waterdeep that keep slaves. It is looked down on by many but not illegal by any means.

Strangers in the Dark
Adventure 8

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Adventure Summary:

Following the Scream in the Dark, the party located a withered corpse of a Blackstaff mage. Vajara Tells the party that if left alone the deceased will rise again as a cursed Spector under the control of the wraith.

Dal ignites the body, dark black smoke and the putrid smell of rotting flesh fills the air.

Vajara thanks Dal for doing that as the deceased was a long staff member of the tower and friend of hers.

A deep hollow voice that’s sound scratches at them like chalk on a chalk-board begins laughing and utters something in an incomprehensible language.

Soon after a dark ghostly figure appears down the poorly lit hallway. His monstrous silhouette only barely distinguishable against the dark smoke that as filled the top of the hallway.

The group fight the Wrath and 5 Specters in the depths of Blackstaff Tower.

Lady Blackstaff engaged the Wraith, attempting to bind it in place and together with the help of the party they were able to slay it.

However, the Wraith’s last attack on Dal before dying, was successful in leeching away a large portions of Dal’s life force, leaving him weak.

Atfter the Wraith died, the remaining Specter disappeared into the walls and fled in the direction where Lil’Zee was being held.

The group entered the dark room to recover Zee

After killing 2 more Specter’s, the light in the room brightens and they see one last Spector hovering just over Zee.

With the help of Lady Blackstaff’s Staff and channeled energies, Lorafine was able to use a spell generally designed to trap humanoids on the undead Specter.

Lady Blackstaff captured it in a Ghostbuster’esk containment vial.

The party wanted to awaken Zee. But Vajara refused to do so within Blackstaff Tower.

Given the choice to leave Zee at Blackstaff in “different, less comfortable” living quarters, or to keep the girl with the party, The choice was made to take Zee.

Zee was left under the sleeping spell. And the party was given a parchment with a dispel.

The Party was then Teleported to a location near Galxim’s Shop.

Using their staff key the party entered Galxim’s Shop via the backdoor. Inside they heard muffled agitated voices coming from the shops showroom area. They cracked opened the door to hear Galxim’s Yelling at a guard that was confiscating all of his merchandise.

The party Decided they were not in any condition to engage and quickly left the shop.

They return to the Safe House and put Zee down on the couch to sleep.

Dal goes to rest and Lena keeps watch over the girl.

Lorafine heads out to meet with Olietta Menna.

She hails down an “Uber C” and heads off to the Temple of Lathander.

Olietta greets her and takes her up to her private quarters. Inside Olietta has started putting together what cluses she has to solve who could be behind the assassination attempt on Laeral Silverhand.

On the board of suspects is Elich Blackblade, Malgo Horne and two other members of the old City Watch whose names you don’t recognize aside from their rank/title.

Lorafine begins asking a few questions of her own with what information she has:

What do you know about Candy?

Olietta has a puzzled look cross her face.
Why would you ask that?
Well because the last thing Learal said before going unconscious was, Why Candy?…

Oh well I don’t know…

Ok well what about…

Lorafine goes on to question Olietta a bit more in regards to other names that you have on the lists.

After Conversing a while Lorafine does a check to see how truthful she feels Olietta has been with her… At this point she gets the strange feeling that Olietta has not been completely honest with her.

Lorafine tells Olietta that Malgo Horne should probably not be on her list of suspects. When Olietta asks her why, she tells her that she witnessed him fighting with Elich on the night of the Assassination of the City Guard.

This news is surprising to Olietta, but the extra bit of trust that sharing this information showed leads Olietta tell you that she is worried about someone that may be connected.

She tells you that a merchant friend of hers, Oran Verala has gone missing and that she suspects foul play/involvement from the Assassin’s Guild.
When you ask her why, she hesitates, but then goes on to tell you that Oran is one of the leaders of the Thieves guild and with how the Assassins have been framing the Thieves Guild by wearing the false Black Masks, the disappearance may be related.

Lorafine agrees to look into the matter and the two say goodbye to each other.

Back at the Safehouse, Lena notices that Lil’Zee having a particularly strong nightmare. She attempts to comfort the sleeping child with soft words and a soothing touch. It is unsuccessful so she resorts to magic. Lena places her hand on Zee’s shoulder concentrates and casts a spell the see into the mind of Zee.

At the moment she casts the spell her spine stiffens, her head shoots back and her eyes turn white. Freezing air emanates from around Lena and Zee.

Lena finds herself in the center of a dark swirling vortex, her hand still touching the shoulder of Zee who is sitting on the ground, violently sobbing while rocking back and forth, tightly holding her legs to her chest.

Around them all manners of demonic creatures taunt them with terrifying gestures and sounds. A dark soul crushing laughter and demonic chanting fills the air.

Lena feels a surge of energy flow though her and instantly she finds herself in pitch black nothingness. When she looks down she sees Zee illuminated in the darkness and sleeping. (still seemingly in a nightmare)

She then looks out and sees other figures illuminated in the darkness, but their distances seem impossible to determine.

The figure that seems closest is a Halfling woman in her late thirties wearing a simple dress, she has tears in her eyes, and if Lena had to guess seems to be chained to a wall.
Elsewhere in the darkness, another figure, heavily robed and talking with some invisible person or persons. His appearance matches those of travellers you have seen from the Al-Qadim region of the Faerûn.

Another figure in some sort of tribal garb seems to be sleeping.

There is a young man wearing the typical clothing of a privileged well off youth from anywhere along the Sword Coast.

You can also make out 4 other heavily blurred and dimly lit figures.
Of those, one is seemingly upright and bobbing up and down as if on a ship or riding in a carriage. The other three are little more than blurs and seem farther away then anything else you see.

Dal awakens. Freezing. He makes his way downstairs, and finds Lena all “worged out” holding firmly onto Zees shoulder in the center of a growing ring of frost.
She Grabs her and shakes her . Lena’s visions stop and she finds herself once again in the living room of the Safehouse.

We have to wake her up. What her Sleep is plagued with terrible visions. We can’t leave her like this.

Dal gives her the Dispel from Vajara and they proceed to read it.

Zee’s nightmare seems to stop but she remains asleep. Dal moves closer and wakes her up gently. Her eyes slowly blink open, tears fill her eyes as she sees dal and she reaches out and hugs him tightly.

The Scream in the Dark
Adventure 7

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Adventure Summary:

  • The party is separated in the pandemonium surrounding Learal escort to Castle Waterdeep


  • Lorafine’s is in the carriage with the incapacitated Learal Silverhand
    • Lorafine, Olietta Menna, and two others work to keep her alive

Ambrell & Dal

  • Are part of the escort for the Assassin
  • They are momentarily stopped at the gates of Waterdeep Castle by guards, but are told to be let through by a White Knight by the name of Rotherford
    *Upon arriving at the guard station of Castle Waterdeep, they are instructed to go to go wait in an upstairs holding room until the guards can “awaken” the assassin for questioning
    • This is the same room that Malgo took the party for witness statements
    • There are two other White Knights in the room
    • The Wall had been repaired
  • Ambrell and Dal listen to the other two White Knights and plan their own line of questioning for the assassin
    • They don’t seem to know much and only seem interested in getting back out on the streets to keep the peace
  • Just under 5 minutes pass and a heavily ornamented White Knight enters the room and instructs everyone to follow him
    • The two guards salute and follow
  • Down in the basement the assassin is beaten to a pulp and chained to the wall
    • Ambrell & Dal are told that the guards have been unable to get any information from the assassin and that they may have a go at him
  • The assassin taunts them and Spits blood in their direction
  • Time for some Bad Cop/Good Cop?
    • Ambrell moves forward to begin interrogating him.
    • Pulls out a dagger and firmly presses it to the assassin’s arm
    • “Well I guess she’s bad cop…”
    • Pain does not seem to motivate the assassin to divulge any information
  • They discuss how to proceed…
    • If you’re trying to bore the information out of me, it wont work
    • Ambrell turns to magic and casts Suggestion on the Assassin
    • Basically forcing him to cooperate with the questioning
  • Who do you work for?
    • A look of dread crosses his face as Ambrell’s spell forces him to utter the name Blackblade (Elich)
    • His free hand flies to his face and he digs two fingers into his cheek and begins tearing the flesh away
      “Oh, this is going to be pretty…”
  • Who does Elich work for?
    • The assassin squirms and tells the party that he doesn’t know
    • He drives his index finger into his eye socket and begins trying to tear his head apart
    • Dal moves in and restrains his free arm
  • Why does Elich want the girl?
    • He pulls against the shackles and begins cracking his head agains the stone wall behind him… She is very important to him
    • Ahhh… I don’t know why!
    • He begins thrusting his head back even harder…
    • His words become sporadic
    • Elich. Crack! Supposed to. Crack! Girl. Crack! Deliver. Crack! His own purpose. Crack!
    • With this final crack his skull shatters, his neck stiffens for a moment, then his head falls forward revealing what looks like a bowl of bone and gore
      *Ambrell & Dal Turn to the other people in the room
    • The commander is looking on at them half covered in shadow and one of the soldiers in tending to the other who is vomiting in the corner of the room.
  • Why Wasn’t his arm restrained?
  • The man Introduces himself as Commander Vostar Von Varis
  • Thanks them for their assistance in getting the assassin to cooperate
  • Tells them that the White Knights will take over from here
    • Dal questions their ability to protect the city in light of Learal being attacked under their guard
    • Vostar informs Dal that it was against his wishes that Learal attend the opera without White Knight Security and that after tonights events his orders would more likely be obeyed
    • He asks their names and where they can be reached should any further assistance be required
    • They give their names and tell him that they are staying at the Goldshire Inn
  • Vostar Leaves


  • They move Learal to her bed and attempt to stabilize her
  • An alchemical workbench has been set up in her room
    • There two unnamed characters instantly go to the workbench and begin trying to test samples of the mucous that covers Learal’s skin
    • They wish they had some of the poison to study
    • Lorafine gives them the Dart with a small amount of the poison left in it
  • Oletta and Lorfine attempt additional healing spells on Learal
    • The poisons effects seem to be too strong and instantly reclaim any areas that are treated
  • Oletta thanks Lorafine for helping to save Learal
    • She asks Lorafine is she would be interested in helping her uncover who is responsible
    • Lorafine says yes and they arrange to meet up at Oletta’s Temple late the following evening
  • Olletta informs the room that she cannot do anything further for her here, and that she wishes to return to her temple to seek divine aid in restoring Learal
    • She leaves
  • Lorafine talks with the Alchemists
  • They ask her to attempt healing spells so that they can take samples of the mucus and observe its reactions to the effects of magical healing
    • They share samples with Lorafine
    • 3 small viles, wax sealed
      *A high ranking White Knight enters the room and asks to be brought up to speed on Learal’s condition
    • Lorafine and the Alchemists do their best to inform him of everything they have learned
    • One of the Alchemists presents a test tube to the room and states, “I have put the last drop of the poison from the dart in here and the results are worrisome. There seems to be extra-planer properties to the poison”
    • She swirls the test tube and the clear’ish liquid begins to turn black, the test tube glass begins to corrode/ frost over and then shatters
  • It is like nothing we have ever seen before
  • Well what should I tell the Public?
  • Lorfine tells him that he should tell the truth, He says that the public does not do well with unknowns, and that he would tell him as much as possible, while still offering them some sort of reassurance that things are under control
    • Lorafine and the officer have a few heated words and he commands her (intimidatingly) to know when to hold her tongue
    • He thanks them for their assistance and leaves that room as Lorafine attempts to get in the last word

Ambrell & Dal

  • When heading out to leave the interrogation chamber Ambrell recognizes the vomiting guard (not that he has removed his helmet)
  • Niles?
    • Niles realizes that Ambrell (under a false name) is there and attempts to regain composure
    • Niles tells the group that seeing such devastating uses of magic is difficult after his near death experience
    • He asks how the group is and is told he can reach the group at the Goldshire Inn
      *Niles and his fellow guard, Nicholas Preston Cunningham IV
    • They head out to be better use in the city streets
  • The Janitor arrives to clean up the vomit an the mutilated assassin corpse
  • Ambrell & Dal chat for a moment and then go to leave


  • Seeks to head out and rejoin her party
    • Alchemists thank her for her assistance and ask for her name and where she can be reached
    • She gives them the address of Galxim’s Shop
    • They tell her their latest findings about the poison
    • It seems to be tied strongly to the Shadow Plane
  • Lorafine asks for an escort to where the assassin was taken so that she can meet back up with her party
  • The guards summon her an escort and she is led to the Guard tower

*Lorafine is lead to the Interrogation chamber just as Ambrell & Dal are heading out

  • They begin to recount what has happened to each other
  • They ask if the other party member have been seen
    • Nope
  • They stop at Tavern
    • Listen to Patrons
    • Rumors of the nights events are everywhere
    • Dark Wizards are at fault, the last of the old City Guard attacked, an Opera Ghost, etc
  • The feeling the party gets is that only those that are very anti-magic are glad that Learal was attack
  • They leave the tavern
  • Decide to stop by Galxim’s on the way home
    • Lorafine uses the backdoor key and enters the shop
    • Calls out for Galxim, no response
    • Attemps to go upstairs but is stopped by Galxim’s security system
    • She leaves
  • They get home and find Gregory
    • He headed back to the Safe House when he lost the party
    • Runa and Fae are both missing
    • Ambrell the party she needs to head upstairs to sleep
    • Lorafine tells Gregory to Escort her to her room
    • Gregory asks if she wants company but is rejected
  • Left over crumble cake
    • Lorafine takes Ambrell some left over crumble cake, harp playing, and a few words of reassurance
    • Have you killed someone… Yes…
  • Everyone gets ready to sleep
    **Lorafine attempts to call Vajara on the Rockie-talkies
    • Gets the “Answering Machine”
    • She leaves a message that expresses her disappointment in communication and that she would be by tomorrow to see Zee
  • The party awakens
  • Still no Runa or Fae
    • Gregory is still asleep in his room
  • Mekarth sends a messenger
    • Sorry he cannot meet with you this morning, doing what he can at City Hall after the offical announcement of Learals attempted assassination
    • Lorafine aks the messenger to Tell Mekarth that they would like to see him late tonight if possible then shoves a silver in his hand and pushes him out the door
  • The party decides to head to Blackstaff Tower
    • They hire a carriage
    • Dal picks up a Dagger at Bron’s Blacksmithy
  • Civil Unrest
    • A small mob is gathered outside of a magic shop
    • They want it closed down
  • The magical barrier around Blackstaff tower is only just around it’s perimeter (vs the one block radius from previous visits)
    • Their are Blackstaff Guards out just inside the barrier that are monitoring admittance to those that pass the barrier and wish to enter.
  • They are instructed to the desk to relay their message to Vajara via the book that you can write messages in
    • They are told they can wait in the Park
    • They wait for a response
    • They talk to an elderly wizard sitting in the park
  • The party is about to leave when a uniformed Blackstaff Guard Approaches and informs them that their audience has been granted
  • Follow me.
    • She leads them out of the park and through a series of common areas of Blackstaff, then down to more restricted areas blocked by magical locks that she bypasses with incantations and hand gestures
    • Finally she leads the party down to an area then seems more like a bunker, clean stone walls with Magical blue lights that run from floor to ceiling. There are dark door-knobless doorways every 30 feet or so
    • After passing about 10 doorways, the woman escorting the party turns and magically unlocks the door in front of her
    • It opens to a well lit room with lavishly decorated Purple couches around the perimeter and an ornate rug on the floor
    • “Please wait in her Lady Blackstaff will be with you shortly.”
    • The party looks to one another… Uh, ok…
    • They enter the room and the door seal behind them
    • I really hope we didn’t just walk into a prison cell
    • “Well at least it’s a nice prison cell” Dal exclaims
  • Minutes pass and the party begins to worry
    • Talk about what to say
  • Runes around the doorway light up and the doorway begins to shine, Lady Blackstaff Steps out int the room through the glowing doorway
    • lady Blackstaff greets them and asks what they have been able to learn
    • Ambrell says information is a two way street.
    • Vajara agrees but insists that while that is true she asked first and finds it odd that they are unwilling to share information with her
    • Dal does his best to recount to her what they have learned
  • The party presses her for Information on Zee
    • She is reluctant but eventually tells the party that, the day after she arrived and was placed in a protective area of Blackstaff Tower creatures somehow bypassed all of the protections and killed a number of her staff.
  • More conversation
    • Lorafine goes to tell her some last minute information
    • She is cut off
    • Vajara asks if the party is interested in helping her with the problem, that she cannot guarantee their safety if they do
    • Also that she is worried about taking them somewhere dangerous as they are her main source of information outside of Blackstaff tower at the moment
    • The party tells her that other members of the party is still out there and that they want o help
    • Vajara accepts their assistance and summons the portal
    • “It will only be open for a moment. Follow me quickly or you will be left behind.”
  • They exit the portal into a cold dark hallway
    **Vajara Illuminates the area around them and speak and incantation
    • One by one Beams of light Illuminate down the hallway but seem to constantly drain and dim. There is an deep feeling of uneasiness in everyone stomach
    • somewhere down the hallways out of sight comes a scream that cuts off sharply.

I have info for Gregory, Runa, and Fae regarding their whereabouts that i will add to this page in areas just for them later.

The Curtain Rises
Adventure 6

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Adventure Summary:

  • Runa gets her groove back.
    • Last minute primping with Lorafine
  • Carriages arrive
    • The party splits:
      • Group 1: Runa, Ambrelle and Gregory come up with secret identities…
      • Group 2: Dal, Fae and Lorafine just keep Fae calm.
  • Arrive at the opera
  • Taken to your seats
  • Drinkin’ Dwarven Ale at the opera like a boss.
  • Svalbard ’s lovely escort catches the parties eye.
    • The escort chats up another woman
    • Lorfine trys to join their conversation but is directed to the bathroom
    • Runa moves in on Svalbard
    • Joins their table for dinner and is invited to sit with them in the front row
    • Talya returns
  • Then another woman arrives with two armored guards
    • Who’s this b*tch? (Uh, it’s Learal Silverhand)
  • Dinner is Served
    • Runa swears she has seen one of the waiters before, but can put her finger on it
  • Light information gathering… The escorts name is Talya and the lady with the guards is Learal Silverhand (The open Lord of Waterdeep)
  • Countess Cerulean and her wife Gizzette arrive for meet and greet before the performance
    • Cillia Cerulean is saddened to hear of Lorafine’s injury
    • Gizzette gets catty
      **Cilla and Gizzette do a private performance for the dinner guests
  • The opera will begin in 15 minutes time
    • Last call for free drinks…
      *The party is seated and the performance begins, Those seated on the mezzanine watch from above
  • Svalbard excuses himself
    • Gregory goes to investigate
    • Svalbard is trying to use the bathroom backstage, but is being stopped by a theater attendant
    • Gregory tries to argue for Sval but isn’t getting anywhere
    • Runa goes to see if Sval is ok
    • Exits to Gregory and Sval being forcibly escorted away from the stage door by one of Learal ’s Guards.
    • As The theater attendant tells Svalbard, “I swear to you, it is not a bathroom!” and Runa remembers this young man to be the same person keeping guard of the secret passageway in the Shrine of Wakeen. HE realizes that his cover is blown an ducks behind the door as the party is escorted away .
    • Runa tells Gregory and he goes to inform the party as Runa heads to the other stage door to find the unknown man.
      Lorafine uses the Tarnished Gem of Seeing and notices someone creaping around in the rafters
    • YOUR MOTHER IS A COW!!” Lorafine attempts to Viscous Mock the creaper, but the performance is too loud
  • Well… Fire?
    • Fae is urged to let loose a fire spell and does so, setting the Curtain ablaze
    • YOUR MOTHER IS STILL A COW!” Larafine yells at the target right as he fires a blowdart into the audience
  • Wow… Backstage is dark. Runa wanders around blindly armed with the legs of a broken stool after knocking into a cast member
  • The party runs downstairs as most guests flee the opera house
    • Fae stays behind to keep a good vantage on the action and be ready if more trouble arrives.
  • Well I can’t dance anyways… Lorafine Vaults over the railing of the mezzanine and crushes a chair, only lightly injuring her self
  • Learal you don’t look so good…
  • Lorafine and Olietta Menna try to save Learal
    • No answer on the Rockie’talkies
  • The assassin attempts to escape
    • Runa can’t see, but when the assassin tries to excuse him self past her in the dark, she grabs him
    • Gregory knocks him from befind
    • The woozy assassin slips out of Runa’s grasp and attempts to wobble away
    • Dal summons his sword and knocks the assassin out with the flat of his blade
    • The assassin id restrained and searched
    • Runa finds a Black Mask, a Blowdart and 2 unused Unknown Poison Filled Darts in a Leather Pouch.
  • The party Agrees to help escort Learal to Castle Waterdeep.

( I think that is everything)

OMG! So many names!
Adventure 5

Main Page | PC’s | NPC’s | Locations | Story | Factions | Rules

Adventure Summary:

  • Anti-detection & New Gear
    • +Magic Protection Corset, Blackstaff Platemail, Fancy Lockpicks & Lockpicking for Dummies book, Ring of Spell Holding, Amulet to channel Wild Magic
  • Several letters full of names NPC’s
    • So many names
    • Dal and Gregory obviusly think Talya is the lead suspect
    • Conversation with Mekarth
    • The Mercenaries are called “The White Knights”
  • Investigate the White Knights headquarters
    • Setting up a date with Jago
    • I want my heirloom back. I can’t quite remember what it looks like…
  • Date Night
    • Getting ready for Date Knight (Aka Bend and Snap)
    • Jogo and his friends
  • Checking in on Galxim
  • Tickets to the Opera
  • Vajara calls back on the Rocki’talkies
    • Appointment to see Zee
  • Dal gets fancy new pants.
  • Everyone gets ready for the opera.

Both Mekarth and Vajara have provided the group a list of names that would fit the requirements of the letter recovered in the crypts.

Mekarth’s List


Vajara’s List


An abnormal amount of bacon
Adventure 4
  • Session 4 Cliff notes:
  • Party fled from the Shrine of Wakeen
  • They have with them a little girl that they found in the crypts below the shrine.
  • They flee to Galxim’s shop
  • Galxim and Mekarth both look over the girl but cannot figure out why she was being held or why the wizard Elich seems to want her
  • The party tries to figure out what to do with the girl
  • Mekarth proposes that they take her to the Brightcave Orphanage
  • He has a friend there that he says is trustworth
  • The party all feels that leaving the girl in an orphanage is too dangerous
  • The party heads to the academy to try and seek assistance from one of Lena’s contacts Andris Volanti
  • Come morning there are now new patrols on the streets of waterdeep that are hassling magic users and confiscating magical wares
  • Some of the party is stoped by guards.
  • They guards take Lena’s spellbook and she becomes irrationally upset, but keeps her emotions hidden
  • Lena and Fae Charm one of the guards and Fae gains a new suiter names Jago
  • There are extra guards governing the entry to the magical academy
  • The party sends Fae into to try and see if they can get ahold of Andris Volanti
  • Fae being from a small town is awe-struck by the grand library of the academy
  • Fae is directed to the main “help” desk
  • Fae informs the clerk that she has important information to share with Andris Volanti
  • Fae learns that Andris Volanti is the headmaster of the academy and that as one of the proment magic users in Waterdeep he is busy trying to sort out what is going on and why there are anti-magic blockades throughout the city.
  • Andris’s inbox is completely full, but Fae pleads with the clerk and he makes a show of placing a note from Fae into the already jampacked second overflow inbox for Andris.
  • Fae attempts to leave but ends up getting lost in the library
    After wandering around for a while Fae notices that she is being followed
  • Fae confronts the unknown follower
  • Talya Frost a wizard studying at the academy tells Fae that her concerns and potential information may be more appreciated at Blackstaff tower
  • Fae makes her way out of the academy and meets back up with the party
  • They collectively head to Blackstaff Tower
    there is a Magical energy field that is keeping city guards at bay that extends out a complete city block in all directions surrounding the tower.
  • The party passes through and heads into the tower together
    inside they make there way up to the main desk and demand to she the head of Blackstaff Tower.
  • They learn that Vajara Safahr, The Lady Blackstaff is not taking visitors unannounced
  • The party tries to persuade the clerk but are simply informed that they may write there message to Vajara into a magical book
  • “If she is interested in what you write, she will send for you.”
    they party write that they have information regarding the attack at the Shrine of Wakeen
  • The clerk instructs the party to wait in the atrium
  • A short time passes but before long a robed wizard tells them that * Vajara would like to see them and provides them with a magical password for the magical stairway in the grand entrance hall
  • The party meets Vajara Safahr in her private chamber high up in Blackstaff Tower
  • They show here the letter that Gregory recovered from the Elich’s desk in the crypts below the Shrine of Wakeen.
  • They inform Vajara that the little girl “Zee” was also found there
  • Vajara Safahr attemps to see if there is anything magially strange about the girl but cannot detect anyting out of the ordinary
  • The party asks if they can the leave Zee with lady Blackstaff for safe keeping
  • They attempt to get Zee to tell them more but can only get small tidbits about the death of Zee’s family though heavy sobs
  • Getting tired of Zee refusing to communicate much needed informaing with the party Vajara offers to use magic to get the child to talk
  • After getting the approval of the party Vajara attempts to magically force Zee to tell them her story in full
  • Vajara baffled looks up to the party and informs them that the spell seems to have no effect what soever… “Well at last we have found something interesting about you”
  • Vajara then accepts to keep the girl in Blackstaff Tower
  • The party agrees, but Laurafine (mildly threateningly) tells Vajara that she wants to be able to see Zee whenever she wants
  • Vajara informs the party that Zee will have to be held somewhere deep within that is not easily accessed and that communication with the girl would take considerable effort
  • With Zee in a just plain silly amount of tears, Vajara calls in two assistants to escort Zee away
  • Zee clings to Lauraine and Dal but knowing they have much mork ahead they pry her hands off
  • Lady Blackstaff tells the party that she is thankfull for their assistance and they she is please to help them in their mission to stop Elich
  • She tells them that she will come up with a list of people that she feels could fit the bill of the letter recovered and that she would like to give each of them some gear to help them in their Quest
  • “As you leave my armory will find you some new equipment and magically enchant anything that you currently have to be undetectable to the blockades that are seizing magical goods”
  • The party also leaves one of their Rockie-talkies with her so they they can communicate any findings or set up a time to see Zee in the future

This is the letter Patrick recovered from the top drawer of Elich’s desk in the Hidden Sept of Bhaal.

It was sealed with a wax seal with the mark or Bhaal on it.


It's not a bathroom!

Dal’s perspective.

Seems I’ve been saddled with this group of civilians and tasked to investigate some intel related to the people who attacked the inn and the guard post. Should have discussed pay, babysitting a bunch of greenies isn’t what I planned to do when I woke up yesterday.

We make our way to a church where some members of the Black Mask had been sighted. Some noble seems to have drunkenly offered his money to whoever can get past the guards into the vip section. Seized the opportunity to further investigate the church. Only one guard in the back

Hidden passageway led to a secret area, presumably related to the Black Mask. Stupidly triggered a trap, next time will make sure Hedwig has scanned dubious areas ahead of me. Strange man performing a ritual on a little girl, apparently alerted the wizard to our presence when we disrupted his ritual.

We took the girl and the strange man with us in an attempt to flee the church. Wizard showed up, while terrible at singing the entertainer appears to be apt in the arcane arts. Combat ensued, that crazy woman damn near took off my head instead of the wizards, if I’m going to be saddled with her I need to teach her some basics of how to handled her weaponry.

We fled the church through a stained glass window and the little girl damn near choked me out as I ran through the street with her in my arms. Based on what the wizard was screaming I’m concerned about why this girl was sequestered away.


I don’t like being forced to work with people who lie as easily as they breathe, but it appears I have no choice. Most of the group has yet to even give me a name, and I’m not sure I’d believe them even if they did. Fae is honest enough, though seemingly lost as to how she can help or control herself. It is unfortunate that we all now have to stick together, but after the ‘changing of the guard’ last night, there are few options available. Even now I cringe thinking that I must journey on and place my faith in these band of misguided and sometimes foul persons.

I suppose investigation of a temple to Joaquin shouldn’t have been too hard, but I think our group was doomed from the start. The six of us can rarely agree on the color of the sky, I don’t know how we managed to infiltrate that church.

Guiding Fae was simple enough, she has a sharp mind and watchful eyes, so telling her to mimic my actions proved correct. Her lovely smile and graceful movement were easy enough to pass off as someone of higher breeding and we were able to slip into the, shall we say, more prominent section of worshipers. She also is a kind spirit and smiled and chatted with everyone around her, and though she lost focus on the task at hand, I’m sure she made quite a few friends with the nobility present.

Everything seemed to be going swimmingly until that brash sneak-thief barged his way into the upper section. That he was soon followed by the fighter, the armored wench, and that face changer did not bode well. They seemed hell bent on convincing the guard that they were in dire need of a bathroom and caused quite the ruckus by the door. After some shouting and fighting between the nobility and the more common folk over a promise of gold, the church’s leader came out to lecture the people, I used that as my chance to slip through the door where the rest of the group had disappeared, Fae following me closely.

The guard was subdued easily enough and ,after he was disrobed, he was also found with another one of those crude black masks. I was wary of traveling down the dark passageway but as I had no wish to be left behind I followed the group. As our band descended we came upon some traps and could hear the distant cries of a girl, only adding to my already wound nerves. Upon investigating the room we found a little girl seated on the floor while some sort of magic user chanted strange words that I could not understand. Fae, the caring soul that she is, burst through this ritual and attempted to carry the girl away. It was odd but the girl seemed unwilling to go with her, that’s when the large fighter snatched her up and we all frantically raced back out of the basement.

The he showed up again – the Hunter – the magic wielder that nearly killed me the last time we faced off against him. After the roguish man foolishly raced at him, and apparently fainted from fright, I channeled all of my anger and fear into a spell I know cripples magic users by taking away their ability to speak or hear. It did little to slow him up and I soon found myself faced with about a dozen angry nobles – all out for blood. By the grace of some god I was able to keep myself out of harm’s way whilst trying to find some means of escaping this place, others were not so lucky. The illusionist fell twice to the attackers, and myself being unable to leave suffering souls behind, revived her as best I was able. This proved to be a smart move on my part as she and a few others were able to smash through a stained glass window and our means of escape.

The armored female was nearly the death of me. The wench foolishly tried to get the magic user who had been guarding the girl to follow us out of the temple, inciting the wrath of the Hunter. I thought he was going to attack me but thankfully he turned at last minute and his fury was unleashed in another direction. The spell hit the poor man the woman had been calling too – breaking and twisting him before it consumed him – I know I will have nightmares for many days to come…


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